# NPCs

# Ancient Crystal

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">The purest form of the condensed, gaseous energy that create the mysterious Crystals, Ancient Crystals exist in a wholly unaltered state. Like stem cells, they have yet to evolve into their mature state by coming into contact with a symbiotic energy source. The Ancient Crystals, strangely enough however, pose the greatest threat of all to space-goers. Their energy signal, nearly nonexistent, is the most difficult for pilots to detect from long distances, while the gaseous energy they are able to release upon any craft that nears their vicinity is stronger than that of any other Crystal ever encountered, even the enigmatic Rive Crystal.</td><td style="border-width: 0px;">[![ancient_crystal.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/ancient-crystal.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Ancient crystals are found exclusively in the Pardus Core, Dubhe, Menkar, and Gomesia.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>60</td></tr><tr><td>Hit accuracy</td><td>50</td></tr><tr><td>Maneuver</td><td>105</td></tr><tr><td>Weaponry</td><td>&gt;100</td></tr><tr><td>Engineering</td><td>65</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>XP for killing</td><td>2050</td></tr><tr><td>Loot from killing</td><td>  
</td></tr><tr><td>Spawn type</td><td>Fixed, within a *<span style="color: rgb(241, 196, 15);">3x3</span>* area</td></tr><tr><td>Roams?</td><td> </td></tr><tr><td>Cloaks?</td><td>  
</td></tr><tr><td>Retreat hold frequency</td><td>  
</td></tr><tr><td>Retreat hold rounds</td><td>  
</td></tr><tr><td>Respawn time</td><td>  
</td></tr><tr><td>Old age death time</td><td></td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%; height: 89.4px;"><colgroup><col style="width: 20.0219%;"></col><col style="width: 20.0219%;"></col><col style="width: 20.0219%;"></col><col style="width: 20.0219%;"></col><col style="width: 20.0219%;"></col></colgroup><thead><tr style="height: 29.8px;"><td style="height: 29.8px;">Gun</td><td style="height: 29.8px;">Base damage</td><td style="height: 29.8px;">Shots per round</td><td style="height: 29.8px;">Total damage</td><td style="height: 29.8px;">Weapon type</td></tr></thead><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Ancient Shock</td><td style="height: 29.8px;">225</td><td style="height: 29.8px;">1</td><td style="height: 29.8px;">225</td><td style="height: 29.8px;">Pardus</td></tr><tr style="height: 29.8px;"><td>Ancient Shock</td><td>225</td><td>1</td><td>225</td><td>Pardus</td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td>Ancient Sting</td><td>900</td><td>19</td></tr></tbody></table>

### Skilling guide

Ancient crystals are considered one of the best end-game skilling NPCs for weaponry.

# Asp Hatchlings

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Asp Mothers, one of the few creatures of the Kingdom Animalia to embrace parthenogenesis (Asexual Reproduction), use their diploidic chromosomes to fertilize their own eggs, storing them within their bodies until mere hours of their hatching. The newborn serpents nonetheless find themselves orphaned upon their birth, forced to fend for themselves against the harsh elements of space, the dangerous predators that lurk around them, and even their very own family. Highly territorial, Hatchlings find themselves embroiled in a vicious battle for supremacy, bearing fangs against their own brothers and sisters in a vicious form of sibling rivalry, ceasing their battle only after all others have perished, or they find themselves floating alone amidst the vastness of space.</td><td style="border-width: 0px;">[![asp_hatchlings.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/scaled-1680-/asp-hatchlings.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/asp-hatchlings.png)  
</td></tr></tbody></table>

#### Locations

Asp hatchlings are found exclusively in the Pardus Core, spawning around an [Asp Mother](https://pardus.wiki/books/npcs/page/asp-mother "Asp Mother") in and around viral clouds.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%; height: 149px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Tactics</td><td style="height: 29.8px;">70</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Hit accuracy</td><td style="height: 29.8px;">45</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Maneuver</td><td style="height: 29.8px;">45</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Weaponry</td><td style="height: 29.8px;">70</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Engineering</td><td style="height: 29.8px;">60</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">225</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">560</td></tr><tr><td>Armour strength</td><td>3</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">Pardus</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">270</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">2175</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>XP for killing</td><td>725</td></tr><tr><td>Loot from killing</td><td>  
</td></tr><tr><td>Spawn type</td><td>Random, near Asp Mother</td></tr><tr><td>Roams?</td><td>No</td></tr><tr><td>Cloaks?</td><td>No</td></tr><tr><td>Retreat hold frequency</td><td> </td></tr><tr><td>Retreat hold rounds</td><td> </td></tr><tr><td>Respawn time</td><td>N/A</td></tr><tr><td>Old age death time</td><td> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td>Small Asp Shockers</td><td>50</td><td>2</td><td>100</td><td>Electro-Magnetic</td></tr><tr><td>Small Asp Shockers</td><td>50</td><td>2</td><td>100</td><td>Electro-Magnetic</td></tr><tr><td>Small Asp Shockers</td><td>50</td><td>2</td><td>100</td><td>Electro-Magnetic</td></tr></tbody></table>

### Skilling guide

Asp hatchlings are an efficient NPC to train weaponry on, up to 70 weaponry, as they are often found in large quantities.

# Asp Mother

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">While significantly larger than Nebula Serpents, their bodies have nevertheless evolved to require less of the precious nebula gas they breathe, able to survive even for short periods of time in regions where there are trace amounts. Though many full grown adults are recorded as reaching lengths of 75-90 meters, legend suggest that, like the mammoth kyaals of Keldana and the giant anacondas found on Earth, Asp Mothers may contain no biological mechanism that stunts their growth after a certain amount of years, left to grow only larger and larger until their bodies are forced to submit to age.</td><td style="border-width: 0px;">[![asp_mother.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/asp-mother.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Asp mothers are found exclusively in the viral clouds of the Pardus Core.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%; height: 149px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Tactics</td><td style="height: 29.8px;">75</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Hit accuracy</td><td style="height: 29.8px;">60</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Maneuver</td><td style="height: 29.8px;">65</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Weaponry</td><td style="height: 29.8px;">85</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Engineering</td><td style="height: 29.8px;">55</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">1000</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">740</td></tr><tr><td>Armour strength</td><td>4</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">Pardus</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">420</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">4380</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>XP for killing</td><td>  
</td></tr><tr><td>Loot from killing</td><td>  
</td></tr><tr><td>Spawn type</td><td>Random in viral clouds</td></tr><tr><td>Roams?</td><td> </td></tr><tr><td>Cloaks?</td><td> </td></tr><tr><td>Retreat hold frequency</td><td> </td></tr><tr><td>Retreat hold rounds</td><td> </td></tr><tr><td>Respawn time</td><td> </td></tr><tr><td>Old age death time</td><td> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td>Asp Shocker</td><td>120</td><td>1</td><td>120</td><td>Electro-Magnetic</td></tr><tr><td>Asp Spit</td><td>120</td><td>1</td><td>120</td><td>Organic</td></tr><tr><td>Asp Stinger</td><td>120</td><td>1</td><td>120</td><td>Pardus</td></tr></tbody></table>

### Skilling guide

Asp mothers are an acceptable NPC to shoot for weaponry training, but are not worth hunting on their own.

# Biks

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">While some think of the Biks as the lunatic followers of a sect seeking absolution through their own annihilation, scientists tell the story of a tragic cloning accident in the life of an old pirate. Clones from the date of this incident up to the current day retained serious flaws, most of the time only managing to enter their Liberator and seek the nearest source of laser fire, though occasionally merchants report actually talking to a Biks and even selling them a nuclear drive. What is going on in the minds of these creatures remains a mystery.</td><td style="border-width: 0px;">[![liberator.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/liberator.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Biks can be found exclusively in the sector of Lahola.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>  
</td></tr><tr><td>Hit accuracy</td><td>  
</td></tr><tr><td>Maneuver</td><td>  
</td></tr><tr><td>Weaponry</td><td>  
</td></tr><tr><td>Engineering</td><td>  
</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 268.172px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.7969px;"><td style="height: 29.7969px;">XP for killing</td><td style="height: 29.7969px;">  
</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">Loot from killing</td><td style="height: 29.7969px;">20 - 30t Electronics</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">Spawn type</td><td style="height: 29.7969px;">Random in Lahola</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">Roams?</td><td style="height: 29.7969px;">Yes</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">Cloaks?</td><td style="height: 29.7969px;">No</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">Retreat hold frequency</td><td style="height: 29.7969px;"> </td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">Retreat hold rounds</td><td style="height: 29.7969px;"> </td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">Respawn time</td><td style="height: 29.7969px;"> </td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">Old age death time</td><td style="height: 29.7969px;"> </td></tr></tbody></table>

#### Weapons

Biks does not have any weapons.

# Bio Scavanger

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Feeding upon all types of biological matter, as their name implies, Bio Scavengers are unique because they are speculated to be lifeforms native to no charted region of space due to their wholly unique genetic makeup. Believed to be carried back in the ballasts of barges returning from deep space exploration missions, these creatures are so dissimilar from anything science has yet to witness, they are presumed to be descendants of a completely divergent evolutionary ladder. Never has the question been raised so poignantly, since man first took to space, as to what new forms of life linger beyond what our eyes have seen.</td><td style="border-width: 0px;">[![bio_scavenger.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/bio-scavenger.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Bio Scavangers can be found in all parts of the universe. They spawn in fixed locations.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>17</td></tr><tr><td>Hit accuracy</td><td>17</td></tr><tr><td>Maneuver</td><td>17</td></tr><tr><td>Weaponry</td><td>17</td></tr><tr><td>Engineering</td><td>17</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">300</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">300</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>XP for killing</td><td>  
</td></tr><tr><td>Loot from killing</td><td>  
</td></tr><tr><td>Spawn type</td><td>Fixed</td></tr><tr><td>Roams?</td><td>No</td></tr><tr><td>Cloaks?</td><td>No</td></tr><tr><td>Retreat hold frequency</td><td>Never</td></tr><tr><td>Respawn time</td><td> </td></tr><tr><td>Old age death time</td><td> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td>Bio-Acid Secretor</td><td>24</td><td>1</td><td>24</td><td>Organic</td></tr></tbody></table>

# Blood Amoeba

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Though highly evolved from the single celled parasite that gave them their names, the Blood Amoeba nonetheless shares many of the same traits as its primitive cousins. Propelled by pseudopods the Blood Amoeba exists naturally in a translucent state, almost invisible to the naked eye amidst the vacuum of space. These vampiric parasites however permanently take on the crimson color they are notorious for upon their first contact with another creature's lifeblood, the Amoeba's sole source of sustenance.</td><td style="border-width: 0px;">[![blood_amoeba.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/blood-amoeba.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Blood Amoebas can be found in nebula fields across the universe.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>50</td></tr><tr><td>Hit accuracy</td><td>35</td></tr><tr><td>Maneuver</td><td>40</td></tr><tr><td>Weaponry</td><td>30</td></tr><tr><td>Engineering</td><td>30</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">615</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">410</td></tr><tr><td>Armour strength</td><td>x1</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">Organic</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">1,025</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>XP for killing</td><td>  
</td></tr><tr><td>Loot from killing</td><td>  
</td></tr><tr><td>Roams?</td><td> </td></tr><tr><td>Cloaks?</td><td> </td></tr><tr><td>Retreat hold frequency</td><td> </td></tr><tr><td>Retreat hold rounds</td><td> </td></tr><tr><td>Respawn time</td><td> </td></tr><tr><td>Old age death time</td><td> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td>Amoeba Clots</td><td>40</td><td>2</td><td>80</td><td>Organic</td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td>Amoeba Blob</td><td>165</td><td>4</td></tr></tbody></table>

# Blue Crystal

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Blue Crystals are found most commonly in the proximity of stars, whether they be red giants or white dwarves. Their atomic makeup, though unique, resembles the nuclear fusion found at the center of all stars. Unlike stars however, which exist as a result of proton-proton, helium, or carbon based fusion, Blue Crystals are the result of a symbiotic mesh between this very fusion and what is speculated to be a bacteria based gaseous energy-form. Easiest of the Crystals to avoid due to the radiant energy output of the nearby stars, Blue Crystals nonetheless wield a terrifyingly destructive power of their own.</td><td style="border-width: 0px;">[![blue_crystal.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/blue-crystal.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Blue Crystals spawn in fixed locations all over the universe, typically near large concentrations of energy tiles.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>40</td></tr><tr><td>Hit accuracy</td><td>40</td></tr><tr><td>Maneuver</td><td>40</td></tr><tr><td>Weaponry</td><td>40</td></tr><tr><td>Engineering</td><td>40</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>XP for killing</td><td>  
</td></tr><tr><td>Loot from killing</td><td>  
</td></tr><tr><td>Roams?</td><td> </td></tr><tr><td>Cloaks?</td><td> </td></tr><tr><td>Retreat hold frequency</td><td> </td></tr><tr><td>Retreat hold rounds</td><td> </td></tr><tr><td>Respawn time</td><td> </td></tr><tr><td>Old age death time</td><td> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Ceylacennia

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Third and final stage of its evolution, the Ceylacennia is by far the most fearsome of the three Cennias. No longer dependant on the light emitted by stars, Xalgucennia find that photosynthesis alone can no longer satiate their ravenous hunger and travel off in search of food, becoming more aggressive in their hunt as the universe grows ever more crowded and the battle for survival grows more and more competitive.</td><td style="border-width: 0px;">[![ceylacennia.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/ceylacennia.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Ceylacennias are found exclusively in viral clouds in the Pardus Core, often towards the centre of the sector around the two dead planets (\[52,47\] and \[65,47\]).

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>95</td></tr><tr><td>Hit accuracy</td><td><span style="color: rgb(241, 196, 15);">*60-65*</span></td></tr><tr><td>Maneuver</td><td>105</td></tr><tr><td>Weaponry</td><td>90</td></tr><tr><td>Engineering</td><td><span style="color: rgb(241, 196, 15);">*&gt;75*</span></td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">1,200</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">1,040</td></tr><tr><td>Armour strength</td><td>x5</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">Organic</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">270</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">6,670</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>XP for killing</td><td>4,400</td></tr><tr><td>Loot from killing</td><td>Biowaste, Exotic Crystals</td></tr><tr><td>Roams?</td><td>Yes</td></tr><tr><td>Cloaks?</td><td>Yes</td></tr><tr><td>Retreat hold frequency</td><td> </td></tr><tr><td>Retreat hold rounds</td><td> </td></tr><tr><td>Respawn time</td><td> </td></tr><tr><td>Old age death time</td><td> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0219%;"></col><col style="width: 20.0219%;"></col><col style="width: 20.0219%;"></col><col style="width: 20.0219%;"></col><col style="width: 20.0219%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td>Acid Tentacles</td><td>84</td><td>2</td><td>168</td><td>Organic</td></tr><tr><td>Acid Tentacles</td><td>84</td><td>2</td><td>168</td><td>Organic</td></tr><tr><td>Huge Cosmic Eye</td><td>264</td><td>1</td><td>264</td><td>Electro-magnetic</td></tr></tbody></table>

### Skilling guide

Ceylacennias are a good option for end-game weaponry skilling, providing slow but steady gains up to 90 weaponry. It is not recommended to exclusively hunt Ceylacennias, as they can be difficult and unreliable to find.

# Cyborg Manta

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Even before space travel was possible, the concept of a cybernetic, or living, self-sustaining and self-repairing, vessel has intrigued science. The unfortunate Cyborg Manta is the result of an attempt to develop just such a craft. Though most of the facts are lost in the haze of history, it is known that these massive beasts originated from the watery planet of Nhandu, where they dwell harmlessly on the sea floors, grazing on plant life. It is also known that some time shortly before the First Great War, a number of these animals were captured for use by Dr. Theula Illen, who merged metal and flesh, wires and neurons; and by replacing the manta's need for oxygen with the need for hydrogen, the resulting monstrosities were no longer bound to the sea. Torn between instinct and programming, tortured by metal woven through flesh, the Cyborg Mantas proved completely uncontrollable, savagely attacking anything in their path. Now scattered throughout the Pardus Core, they continue to present a serious threat to spacefarers.</td><td style="border-width: 0px;">[![cyborg_manta.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/cyborg-manta.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Cybord Mantas are found on fuel tiles in the Pardus Core and Pardus Contingents.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>75</td></tr><tr><td>Hit accuracy</td><td>45</td></tr><tr><td>Maneuver</td><td><span style="color: rgb(241, 196, 15);">*35(?)*</span></td></tr><tr><td>Weaponry</td><td>45</td></tr><tr><td>Engineering</td><td>40</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>XP for killing</td><td>  
</td></tr><tr><td>Loot from killing</td><td>  
</td></tr><tr><td>Roams?</td><td>Yes</td></tr><tr><td>Cloaks?</td><td>Yes</td></tr><tr><td>Retreat hold frequency</td><td> </td></tr><tr><td>Retreat hold rounds</td><td> </td></tr><tr><td>Respawn time</td><td> </td></tr><tr><td>Old age death time</td><td> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

### Skilling guide

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# Developed Manifestation

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Having reached the second stage of their metamorphosis, Developed Manifestations are considerably more dangerous than their younger siblings. Aside from having grown much larger, Developed Manifestations have undergone a substantial change in density and are much more resistant to many of the threats space has to offer. No longer largely composed of gases, they have become gelatinous and thick, corrosive to even the most resistant of elements.</td><td style="border-width: 0px;">[![manifestation_developed.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/manifestation-developed.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Developed Manifestations are found in the north west and central parts of the Pardus Core.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>50</td></tr><tr><td>Hit accuracy</td><td>35</td></tr><tr><td>Maneuver</td><td>50</td></tr><tr><td>Weaponry</td><td>35</td></tr><tr><td>Engineering</td><td>50</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Dreadscorp

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">The Dreadscorp is a fearsome opponent; most notably so for the fact that the huge metasoma extending from its body is tipped with a venom laden telson. This makes its offensive capability incredibly high and gives it a reputation for ripping through even the toughest amours. The fact that the Dreadscorp bears some resemblance in genetic construction to that of the Earth arthropods known as scorpions led to its similar name. Many have underestimated the creature's formability due to its relatively weak outer carapace- only to regret it afterwards.</td><td style="border-width: 0px;">[![dreadscorp.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/dreadscorp.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Dreadscorps are found on nebula tiles across the neutral and premium sectors.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%; height: 149px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Tactics</td><td style="height: 29.8px;"><span style="color: rgb(241, 196, 15);">*55(?)*</span></td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Hit accuracy</td><td style="height: 29.8px;">80</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Maneuver</td><td style="height: 29.8px;">60</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Weaponry</td><td style="height: 29.8px;">70</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Engineering</td><td style="height: 29.8px;">60</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">600</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">990</td></tr><tr><td>Armour strength</td><td>Organic</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">x3</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">3,570</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>XP for killing</td><td>  
</td></tr><tr><td>Loot from killing</td><td>  
</td></tr><tr><td>Roams?</td><td> </td></tr><tr><td>Cloaks?</td><td> </td></tr><tr><td>Retreat hold frequency</td><td> </td></tr><tr><td>Retreat hold rounds</td><td> </td></tr><tr><td>Respawn time</td><td> </td></tr><tr><td>Old age death time</td><td> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td>Scorp Arms</td><td> </td><td>2</td><td> </td><td>Organic</td></tr><tr><td>Periodontal Outgrowth</td><td>  
</td><td>2</td><td>  
</td><td>Organic</td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td>Scorp Spine</td><td>375</td><td>1</td></tr></tbody></table>

# Drosera

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">The proverbial thorn in any space traveler's paw is undoubtedly the bothersome Drosera. These insectoid looking creatures are in truth flora with long, silky vines that are often mistaken for antennae, legs, or other appendages. Using these vines as arms to snare their prey and anesthetizing them with venomous barbs, used also to deter potential predators, they then proceed to feed on the blood of their victim much like a spider or mosquito.</td><td style="border-width: 0px;">[![drosera.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/drosera.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Drosera can be found on nebula tiles in the neutral and premium sectors.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>45</td></tr><tr><td>Hit accuracy</td><td><span style="color: rgb(241, 196, 15);">*20-25(?)*</span></td></tr><tr><td>Maneuver</td><td>40</td></tr><tr><td>Weaponry</td><td>35</td></tr><tr><td>Engineering</td><td>25</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">375</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">495</td></tr><tr><td>Armour strength</td><td>x2</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">Organic</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">1,365</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>XP for killing</td><td>  
</td></tr><tr><td>Loot from killing</td><td>  
</td></tr><tr><td>Roams?</td><td> </td></tr><tr><td>Cloaks?</td><td> </td></tr><tr><td>Retreat hold frequency</td><td> </td></tr><tr><td>Retreat hold rounds</td><td> </td></tr><tr><td>Respawn time</td><td> </td></tr><tr><td>Old age death time</td><td> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td>Death Spores</td><td>40</td><td>3</td><td>120</td><td>Organic</td></tr></tbody></table>

# Elder Space Dragon

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Elder Space Dragons truly are the stuff of legend. As large as many of even the biggest spacecraft, these proud creatures can fight with a vicious ferocity when provoked, using fang, claw, and a corrosive gaseous substance produced by two lung-like cavities located in their chests. Considered mature at the tender age of 200 years, Elder Space Dragons will still fail to reach their full size and sexual maturity until 500 years after their birth. Only then will a Queen reveal herself, and only then will a single suitable male be chosen to fertilize her eggs.</td><td style="border-width: 0px;">[![space_dragon_elder.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/space-dragon-elder.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Elder Space Dragons can be found all over the universe, most commonly in dragon dens.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>25</td></tr><tr><td>Hit accuracy</td><td>25</td></tr><tr><td>Maneuver</td><td>25</td></tr><tr><td>Weaponry</td><td>25</td></tr><tr><td>Engineering</td><td>25</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Energy Bees

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Their name originating from the patterns of their erratic flight, Energy Bees have long been considered one of the greatest nuisances amidst the cosmos. Though relatively small compared to their cousin the Energy Minnow, Energy Bees pose a much greater threat to the standard wayfarer, the sheer droves they travel in a true test for any pilot's evasive capabilities. Their reluctance also to travel great distances away from their Hive makes Energy Bees an all the more formidable annoyance, drawing an even greater power from the heart of the swarm.</td><td style="border-width: 0px;">[![energybees.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/energybees.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Energy Bees spawn on energy tiles in any sector considered north of the Pardus Core. This includes the clusters North Pardus Rim, Lane, Gap, Federation Rashkir Core, Union North Rashkir Core, as well as the sectors Fornacis, Sargas, Quaack, Labela, Cor Caroli, Gomeisa, Ras Elased, and Cebece.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>60</td></tr><tr><td>Hit accuracy</td><td>60</td></tr><tr><td>Maneuver</td><td>60</td></tr><tr><td>Weaponry</td><td>50</td></tr><tr><td>Engineering</td><td>65</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>XP for killing</td><td>  
</td></tr><tr><td>Loot from killing</td><td>  
</td></tr><tr><td>Roams?</td><td> </td></tr><tr><td>Cloaks?</td><td> </td></tr><tr><td>Retreat hold frequency</td><td> </td></tr><tr><td>Retreat hold rounds</td><td> </td></tr><tr><td>Respawn time</td><td> </td></tr><tr><td>Old age death time</td><td> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Energy Locust

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">The energy locust shares the same characteristics as its cousin, the space locust, but has adapted its mimicry to an energy field environment. Energy locusts have evolved a digestive system which processes pure energy.</td><td style="border-width: 0px;">[![energy_locust.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/energy-locust.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Energy Locusts spawn on energy tiles in the same or neighbouring sectors as a [Locust Hive](https://pardus.wiki/books/npcs/page/locust-hive "Locust Hive").

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>  
</td></tr><tr><td>Hit accuracy</td><td>  
</td></tr><tr><td>Maneuver</td><td>  
</td></tr><tr><td>Weaponry</td><td>  
</td></tr><tr><td>Engineering</td><td>  
</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>XP for killing</td><td>  
</td></tr><tr><td>Loot from killing</td><td>  
</td></tr><tr><td>Roams?</td><td> </td></tr><tr><td>Cloaks?</td><td> </td></tr><tr><td>Retreat hold frequency</td><td> </td></tr><tr><td>Retreat hold rounds</td><td> </td></tr><tr><td>Respawn time</td><td> </td></tr><tr><td>Old age death time</td><td> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Energy Minnow

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Though the second largest of the Energy Forms encountered in deep space, Energy Minnows pose the least threat to space travelers. Driven reasons as yet incomprehensible, or simply by their solitary nature, these lone scouts travel deep through the reaches of the Pardus Cluster, easily distinguishable as part of the Energy classification due to their unique bluish-white incandescence.</td><td style="border-width: 0px;">[![energy_minnow.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/energy-minnow.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Energy Minnows spawn on energy tiles in the Pardus Cluster, the North Pardus Rim, and the South Pardus Rim.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>20</td></tr><tr><td>Hit accuracy</td><td>20</td></tr><tr><td>Maneuver</td><td>25</td></tr><tr><td>Weaponry</td><td>40</td></tr><tr><td>Engineering</td><td>45</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">30</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">150</td></tr><tr><td>Armour strength</td><td>x1</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">Electro-Magnetic</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">270</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">450</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>XP for killing</td><td>  
</td></tr><tr><td>Loot from killing</td><td>  
</td></tr><tr><td>Roams?</td><td> </td></tr><tr><td>Cloaks?</td><td> </td></tr><tr><td>Retreat hold frequency</td><td> </td></tr><tr><td>Retreat hold rounds</td><td> </td></tr><tr><td>Respawn time</td><td> </td></tr><tr><td>Old age death time</td><td> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td>Minnow Sparks</td><td>40</td><td>2</td><td>80</td><td>Electro-Magnetic</td></tr></tbody></table>

# Energy Sparker

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Referred to by many simply as Sparkers, Energy Sparkers are massive conglomerations of the same solidified nebula energy that gave birth to the Energy Minnows and Bees. Far more evolved than their cousins, Sparkers appear to possess the ability to control the flow of the energy around them. Radiating the same luminescent aura that all members of the Energy Species do, within the Energy Sparker it is far more concentrated and far more caustic, therefore posing a much greater threat, despite their non-aggressive nature. Biologists have also grown increasingly intrigued by what appear to be primitive sensory apparatuses encased within the Sparkers' fluid shells, anxiously awaiting and anticipating the day these creatures might develop a more complete central nervous system.</td><td style="border-width: 0px;">[![energy_sparker.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/energy-sparker.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Energy Sparkers spawn on energy tiles across the universe, specifically in sectors that do not contain a planet.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%; height: 149px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Tactics</td><td style="height: 29.8px;">70</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Hit accuracy</td><td style="height: 29.8px;">60</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Maneuver</td><td style="height: 29.8px;">70</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Weaponry</td><td style="height: 29.8px;">50</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Engineering</td><td style="height: 29.8px;">45</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>XP for killing</td><td>  
</td></tr><tr><td>Loot from killing</td><td>  
</td></tr><tr><td>Roams?</td><td> </td></tr><tr><td>Cloaks?</td><td> </td></tr><tr><td>Retreat hold frequency</td><td> </td></tr><tr><td>Retreat hold rounds</td><td> </td></tr><tr><td>Respawn time</td><td> </td></tr><tr><td>Old age death time</td><td> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Escorted Smuggler

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Few who take up the smuggling profession achieve their dreams of quickly and easily growing their wealth. Indeed, few even survive more than a few months; hunted mercilessly by authorities and bounty hunters, and frequently backstabbed by their colleagues in the underground, life as a smuggler is typically hard and short. There are, of course, always exceptions. A handful of smugglers are uncommonly good at their work and earn significant credits and respect among their peers. Addicted to life in the fast lane, these pilots often reinvest their wealth into their vessels – making them bigger, faster, and better armed. Made bold with past success, they often hire mercenaries to act as escorts and bodyguards rather than rely solely on stealth. The wisdom of attacking such a group of renegades is questionable – you would not be the first pilot to vanish forever into the sinister depths of a smuggler's cargo hold.</td><td style="border-width: 0px;">[![smuggler_escorted.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/smuggler-escorted.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Escorted Smugglers can be found in the Neutral Zone.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>50</td></tr><tr><td>Hit accuracy</td><td>  
</td></tr><tr><td>Maneuver</td><td>  
</td></tr><tr><td>Weaponry</td><td>  
</td></tr><tr><td>Engineering</td><td>60</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td>5 MW Impulse Laser</td><td>30</td><td>1</td><td>30</td><td>Conventional</td></tr><tr><td>20 MW Particle Laser</td><td>60</td><td>2</td><td>120</td><td>Conventional</td></tr><tr><td>20 MW Particle Laser</td><td>60</td><td>2</td><td>120</td><td>Conventional</td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td>LV111 Intelligent Missile</td><td>135</td><td>4</td></tr></tbody></table>

# Eulerian

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Found in nebula fields, the Eulerian get their unusual reddish-orange color from the ionized gas they feed on while slowly roaming. Once the resources are depleted in an area they move on to other nebula fields. Having a natural ability to hide in nebula, they pose a threat to any careless pilot that might happen to startle one.</td><td style="border-width: 0px;">[![eulerian.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/eulerian.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Eulerians spawn on nebula tiles in the West Pardus Rim, South Pardus Rim, and Split clusters.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>45</td></tr><tr><td>Hit accuracy</td><td>  
</td></tr><tr><td>Maneuver</td><td>45</td></tr><tr><td>Weaponry</td><td>40</td></tr><tr><td>Engineering</td><td>40</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>XP for killing</td><td>  
</td></tr><tr><td>Loot from killing</td><td>  
</td></tr><tr><td>Roams?</td><td> </td></tr><tr><td>Cloaks?</td><td> </td></tr><tr><td>Retreat hold frequency</td><td> </td></tr><tr><td>Retreat hold rounds</td><td> </td></tr><tr><td>Respawn time</td><td> </td></tr><tr><td>Old age death time</td><td> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Euryale

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Second sister of the Medusa, the Euryale is considered the greatest threat of all within the Skyphos Genus. Like the Stheno its toxin acts as a paralytic agent against both flesh and metals. Though smallest of the three Skyphos sisters, the Euryale has the most voracious appetite, continually migrating through the Pardus Cluster feasting upon anything and everything that draws near.</td><td style="border-width: 0px;">[![euryale.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/euryale.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Euryales spawn exclusively in the Pardus Cluster. There is a universe-wide limit of three Euryales at any point in time.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>100</td></tr><tr><td>Hit accuracy</td><td><span style="color: rgb(241, 196, 15);">*90(?)*</span></td></tr><tr><td>Maneuver</td><td>85</td></tr><tr><td>Weaponry</td><td>95</td></tr><tr><td>Engineering</td><td>55</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>XP for killing</td><td>  
</td></tr><tr><td>Loot from killing</td><td>  
</td></tr><tr><td>Roams?</td><td> </td></tr><tr><td>Cloaks?</td><td> </td></tr><tr><td>Retreat hold frequency</td><td> </td></tr><tr><td>Retreat hold rounds</td><td> </td></tr><tr><td>Respawn time</td><td>Once per day at server reset</td></tr><tr><td>Old age death time</td><td>7 days</td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

### Skilling guide

Euryales are considered the best post trade-ins skilling NPC to take your skills up to 90s before moving onto [Lucidi Squad](https://pardus.wiki/books/npcs/page/lucidi-squad "Lucidi Squad") skilling.

# Euryale Swarmlings

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Euryale Swarmlings, though numerous, are arguably a rare creature to encounter, due to the fact they are able to reach full maturity in an unprecedented two months. Swarmlings often left to ripen in the preserved cavities of the Euryale's host victim, they slowly eat their way to freedom in order to wreak havoc on the numerous other species through the galaxy.</td><td style="border-width: 0px;">[![euryale_swarmlings.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/euryale-swarmlings.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Euryale Swarmlings spawn near a [Euryale](https://pardus.wiki/books/npcs/page/euryale "Euryale"), and are found exclusively in the Pardus Cluster.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>75</td></tr><tr><td>Hit accuracy</td><td>70</td></tr><tr><td>Maneuver</td><td>70</td></tr><tr><td>Weaponry</td><td>70</td></tr><tr><td>Engineering</td><td>40</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">500</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">950</td></tr><tr><td>Armour strength</td><td>4x</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">Organic</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">270</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">4570</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>XP for killing</td><td>  
</td></tr><tr><td>Loot from killing</td><td>  
</td></tr><tr><td>Roams?</td><td> </td></tr><tr><td>Cloaks?</td><td> </td></tr><tr><td>Retreat hold frequency</td><td> </td></tr><tr><td>Retreat hold rounds</td><td> </td></tr><tr><td>Respawn time</td><td> </td></tr><tr><td>Old age death time</td><td>7 days</td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 25.498%;"></col><col style="width: 14.5457%;"></col><col style="width: 20.0219%;"></col><col style="width: 20.0219%;"></col><col style="width: 20.0219%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td>Undeveloped Outer Tentacles</td><td>110</td><td>2</td><td>220</td><td>Organic</td></tr><tr><td>Undeveloped Inner Tentacles</td><td>40</td><td>3</td><td>120</td><td>Organic</td></tr><tr><td>Undeveloped Inner Tentacles</td><td>40</td><td>3</td><td>120</td><td>Organic</td></tr></tbody></table>

### Skilling guide

Euryale Swarmlings are considered the best NPC to gain Advanced Skill Points from, providing extremely fast tactics and engineering gains within the trade-in limits.

# Exocrab

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Though their incredibly short life span often takes care of these crustaceans when genocide cannot, the time when Exocrabs do invade the cosmos the damage they cause is astronomical. Though only one in every 500,000 Exocrabs is capable of reproducing, the few of the species that are able to, lay microscopic eggs that number in the hundreds of thousands. For years these eggs float unseen throughout the universe, drawn by magnetic charges to spacecraft, spaceports, and starbases as they latch onto the nutrient rich metal materials. Upon their hatching the tiny larvae burrow into niches in the metal, feeding off of it until their bodies grow too large for their old homes and they are forced to move to the metal's exterior. When finally large enough to see with the naked eye, space pioneers find it already too late, hundreds of trillions of these creatures infesting the area and beginning again their cycle of havoc.</td><td style="border-width: 0px;">[![exocrab.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/exocrab.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Exocrabs spawn in sectors with exotic matter during a special event.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>  
</td></tr><tr><td>Hit accuracy</td><td>  
</td></tr><tr><td>Maneuver</td><td>  
</td></tr><tr><td>Weaponry</td><td>45-50</td></tr><tr><td>Engineering</td><td>45-50</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">255</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">105</td></tr><tr><td>Armour strength</td><td>x4</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">Pardus</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">675</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>XP for killing</td><td>  
</td></tr><tr><td>Loot from killing</td><td>  
</td></tr><tr><td>Roams?</td><td>No</td></tr><tr><td>Cloaks?</td><td>No</td></tr><tr><td>Retreat hold frequency</td><td> </td></tr><tr><td>Retreat hold rounds</td><td> </td></tr><tr><td>Respawn time</td><td>Extremely fast during exocrab event</td></tr><tr><td>Old age death time</td><td> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td>Exo Ray</td><td>100</td><td>1</td><td>100</td><td>Pardus</td></tr></tbody></table>

# Experienced Pirate

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Like the thousands of larvae laid in the nests of Space Worms and Maggots to ensure the continued survival of their species, a great number of the inexperienced pirates that roam the galaxies will eventually mature into an even greater threat. Using their newly found wealth to upgrade their dilapidated crafts into the far more intimidating and better equipped vessels, these hardened veterans continue patrolling the far reaches of space for any and all unwitting prey.</td><td style="border-width: 0px;">[![pirate_experienced.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/pirate-experienced.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Experienced Pirates can be found everywhere in the universe.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>25</td></tr><tr><td>Hit accuracy</td><td>25</td></tr><tr><td>Maneuver</td><td>25</td></tr><tr><td>Weaponry</td><td>25</td></tr><tr><td>Engineering</td><td>25</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Famous Pirate

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">After years of proving themselves to the cosmos, a select few will carve their names forever in the stars. These men and women have rightfully earned themselves a permanent fixture on bounty boards stretching from the Cesoho Sector all the way to the Izar Sector. Each month the bounty on their heads goes up, yet each month they remain as one of the most prominent names listed. If your name is not as readily whispered amongst the stars be wary of facing off against one of these veteran scoundrels, for their fame has undoubtedly garnered them wealth, and their sleek, state of the art ships and weaponry will only further reflect their many achievements.</td><td style="border-width: 0px;">[![pirate_famous.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/pirate-famous.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Famous Pirates can be found in pirate dens all over the universe.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>70</td></tr><tr><td>Hit accuracy</td><td>70</td></tr><tr><td>Maneuver</td><td>70</td></tr><tr><td>Weaponry</td><td>70</td></tr><tr><td>Engineering</td><td>70</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">600</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">600</td></tr><tr><td>Armour strength</td><td>x3</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">Conventional</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">600</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">3,000</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;">Yes</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td>100 MW Particle Laser</td><td>84</td><td>2</td><td>168</td><td>Conventional</td></tr><tr><td>Large Pulse Cannon</td><td>165</td><td>1</td><td>165</td><td>Electro-magnetic</td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td>NN500 Fleet Missile</td><td>255</td><td>4</td></tr></tbody></table>

# Feral Serpent

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Though almost nothing is known about the incredibly elusive Feral Serpent, stories of its existence have been passed down for generations. Thought by some to be the eldest of the ferocious Asp Mothers and thought by others to be a unique species, they are believed by the rest to be little more than figments of pilots' imagination. Reports of attacks by this Feral Serpent have emerged from all corners of the universe however, leading true believers to wonder if there is more than just one.</td><td style="border-width: 0px;">[![feral_serpent.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/feral-serpent.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

### Locations

The Feral Serpent roams the entire universe, moving very quickly. There is at most one in the universe at any point in time. It's spawn is triggered by searching the Feral Den at Nhandu \[23,26\] at least seven server resets after the death of the previous Feral Serpent.

### Lifecycle

The Feral Serpent is unique in having four stages: pink, dark pink, brown, and red (in order). When the Feral Serpent first spawns, it is in its pink stage. After a period of time (suspected 48 hours) it evolves to the next stage, until eventually it reaches the red stage which it stays in until killed. Its stats differ between each stage, with pink being the weakest, and red being the strongest.

<table border="1" id="bkmrk-" style="border-collapse: collapse; width: 100%; border-width: 0px;"><colgroup><col style="width: 25%;"></col><col style="width: 25%;"></col><col style="width: 25%;"></col><col style="width: 25%;"></col></colgroup><tbody><tr><td style="border-width: 0px;">[![feral_serpent_1.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/scaled-1680-/feral-serpent-1.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/feral-serpent-1.png)  
</td><td style="border-width: 0px;">[![feral_serpent_2.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/scaled-1680-/feral-serpent-2.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/feral-serpent-2.png)  
</td><td style="border-width: 0px;">[![feral_serpent_3.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/scaled-1680-/feral-serpent-3.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/feral-serpent-3.png)  
</td><td style="border-width: 0px;">[![feral_serpent.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/scaled-1680-/feral-serpent.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/feral-serpent.png)  
</td></tr></tbody></table>

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>  
</td></tr><tr><td>Hit accuracy</td><td>  
</td></tr><tr><td>Maneuver</td><td>  
</td></tr><tr><td>Weaponry</td><td>  
</td></tr><tr><td>Engineering</td><td>  
</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>XP for killing</td><td>  
</td></tr><tr><td>Loot from killing</td><td>  
</td></tr><tr><td>Roams?</td><td> </td></tr><tr><td>Cloaks?</td><td> </td></tr><tr><td>Retreat hold frequency</td><td> </td></tr><tr><td>Retreat hold rounds</td><td> </td></tr><tr><td>Respawn time</td><td>Search the Feral Den at least seven server resets after the death of the previous Feral Serpent</td></tr><tr><td>Old age death time</td><td> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Frost Crystal

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Often located in the same regions of the universe where Class I planets exist, the Frost Crystals, like the planets themselves, have come to embody the very element of ice. Slightly easier to detect due to the increased amounts of energy they emit, and because of their unique evolution into an actual semi-solid substance, rather than a gas, Frost Crystals pose less of a threat to travelers. Their energy signature is still difficult to detect the further one travels away from them however, and like all Crystals they are the sole inhabitants of their spatial area, allowing no other forms of solid matter to exist within their reach.</td><td style="border-width: 0px;">[![frost_crystal.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/frost-crystal.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Frost Crystals spawn on nebula tiles south of the Pardus Core.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>65</td></tr><tr><td>Hit accuracy</td><td>45</td></tr><tr><td>Maneuver</td><td>55</td></tr><tr><td>Weaponry</td><td>35</td></tr><tr><td>Engineering</td><td>70</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>XP for killing</td><td>  
</td></tr><tr><td>Loot from killing</td><td>  
</td></tr><tr><td>Roams?</td><td> </td></tr><tr><td>Cloaks?</td><td> </td></tr><tr><td>Retreat hold frequency</td><td> </td></tr><tr><td>Retreat hold rounds</td><td> </td></tr><tr><td>Respawn time</td><td> </td></tr><tr><td>Old age death time</td><td> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Fuel Tanker

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Dispatching from planets and space stations throughout the universe, Fuel Tankers are always on the alert for distress calls and prepared to quickly come to the aid of pilots stranded without fuel. Using advanced pressurization technology to compress hydrogen fuel to a dense liquid state, Fuel tankers can transport great quantities of fuel across vast distances. Though these industrial workhorses carry only light weaponry, the many perils of space travel ensure they are heavily armored. There have been some reports of attacks on these rescue vehicles, particularly in areas where fuel is a scarce commodity; however, even pilots of questionable ethics might think twice about the wisdom of firing at a large, flying fuel tank.</td><td style="border-width: 0px;">[![fuel_tanker.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/fuel-tanker.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Fuel Tankers spawn in clusters with a crime rate of Medium or lower. They are normally found on planets, but will move towards the location of any out of fuel distress signal in the cluster.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>  
</td></tr><tr><td>Hit accuracy</td><td>  
</td></tr><tr><td>Maneuver</td><td>  
</td></tr><tr><td>Weaponry</td><td>  
</td></tr><tr><td>Engineering</td><td>  
</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>XP for killing</td><td>  
</td></tr><tr><td>Loot from killing</td><td>  
</td></tr><tr><td>Roams?</td><td> </td></tr><tr><td>Cloaks?</td><td> </td></tr><tr><td>Retreat hold frequency</td><td> </td></tr><tr><td>Retreat hold rounds</td><td> </td></tr><tr><td>Respawn time</td><td> </td></tr><tr><td>Old age death time</td><td> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Glowprawn

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Big, vicious and extremely dangerous, Glowprawns often attach themselves to their victims, rendering them immobile while they slowly digest their still-living prey. Interestingly, Glowprawns emit high amounts of gamma radiation, which gives them their distinctive glow. Unfortunately this same radiation is powerful enough to corrode down starship hulls even with little exposure.</td><td style="border-width: 0px;">[![glowprawn.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/glowprawn.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Glowprawns spawn in specific sectors of the West Pardus Rim, Split, and Lane clusters, and the Pardus Core.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>*&lt;90*</td></tr><tr><td>Hit accuracy</td><td>*50(?)*</td></tr><tr><td>Maneuver</td><td>  
</td></tr><tr><td>Weaponry</td><td>95</td></tr><tr><td>Engineering</td><td>*80+*</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>XP for killing</td><td>  
</td></tr><tr><td>Loot from killing</td><td>  
</td></tr><tr><td>Roams?</td><td> </td></tr><tr><td>Cloaks?</td><td> </td></tr><tr><td>Retreat hold frequency</td><td> </td></tr><tr><td>Retreat hold rounds</td><td> </td></tr><tr><td>Respawn time</td><td> </td></tr><tr><td>Old age death time</td><td> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Gorefang

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Aptly named for the huge tusk-like fangs jutting from its mouth, the Gorefang lurks in thick clouds of nebula, absorbing the gas into its bloodstream through the thin membranes in its mouth. Though fearsome looking, the barbed fangs are actually quite fragile and are used to attach the Gorefang to a victim rather than for the mastication of food. Once attached the parasite is nearly impossible to dislodge, as its smooth outer shell is exceedingly difficult to get a grip on. Often unable to distinguish between organic and inorganic objects, the Gorefang frequently attempts to attach itself to anything that moves, including drones and piloted vessels. Though far from the most dangerous organism in the universe, an unexpected attack from a Gorefang can certainly have deadly results.</td><td style="border-width: 0px;">[![gorefang.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/gorefang.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Gorefangs can be found on nebula tiles in the South West and North East parts of the universe.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>55</td></tr><tr><td>Hit accuracy</td><td><span style="color: rgb(241, 196, 15);">*&lt;35(?)*</span></td></tr><tr><td>Maneuver</td><td>45</td></tr><tr><td>Weaponry</td><td>40</td></tr><tr><td>Engineering</td><td>30</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>XP for killing</td><td>  
</td></tr><tr><td>Loot from killing</td><td>  
</td></tr><tr><td>Roams?</td><td> </td></tr><tr><td>Cloaks?</td><td> </td></tr><tr><td>Retreat hold frequency</td><td> </td></tr><tr><td>Retreat hold rounds</td><td> </td></tr><tr><td>Respawn time</td><td> </td></tr><tr><td>Old age death time</td><td> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Gorefangling

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Immature offspring of the more formidable adult Gorefang, the lone Gorefangling presents little threat to anyone or anything. Having dispersed from its parents, a solitary Gorefangling is able to survive primarily off of the rich nebula gasses in which it is found, supplemented by occasionally scavenged detritus. Its outer shell not yet fully hardened, the vulnerable young Gorefangling only attempts to feed off living organisms when driven by starvation. If confronted, a lone Gorefangling typically attempts to hide and only attacks if pursued and provoked.</td><td style="border-width: 0px;">[![gorefangling.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/gorefangling.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Gorefanglings can be found on nebula tiles throughout the universe.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>17</td></tr><tr><td>Hit accuracy</td><td>17</td></tr><tr><td>Maneuver</td><td>17</td></tr><tr><td>Weaponry</td><td>17</td></tr><tr><td>Engineering</td><td>17</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>XP for killing</td><td>  
</td></tr><tr><td>Loot from killing</td><td>  
</td></tr><tr><td>Roams?</td><td> </td></tr><tr><td>Cloaks?</td><td> </td></tr><tr><td>Retreat hold frequency</td><td> </td></tr><tr><td>Retreat hold rounds</td><td> </td></tr><tr><td>Respawn time</td><td> </td></tr><tr><td>Old age death time</td><td> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Hidden Drug Stash

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">In this day and age, as it has been for countless millennia, certain substances are worth many times their weight in gold. A large majority of the more unscrupulous pilots throughout the universe rely heavily on illegal drugs to enhance both their pocketbooks and their stamina. In the cutthroat world of the underground, however, only the very foolish or very powerful keep such treasure close to home. Fearing both law enforcement and the lawless, these rogue pilots frequently squirrel away small fortunes of these illicit substances; usually in dense energy fields where sensors are rendered nearly useless. Quite some of these small packages are equipped with highly unstable self defense mechanisms. Pilots are advised to steer clear of any suspicious looking objects they encounter and report them immediately to the proper authorities.</td><td style="border-width: 0px;">[![hidden_drug_stash.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/hidden-drug-stash.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Hidden Drug Stashes can be found all over the universe, but due to their cloaking can only be found through luck.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>  
</td></tr><tr><td>Hit accuracy</td><td>  
</td></tr><tr><td>Maneuver</td><td>  
</td></tr><tr><td>Weaponry</td><td>45</td></tr><tr><td>Engineering</td><td>  
</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>XP for killing</td><td>  
</td></tr><tr><td>Loot from killing</td><td>  
</td></tr><tr><td>Roams?</td><td> </td></tr><tr><td>Cloaks?</td><td>Yes, always</td></tr><tr><td>Retreat hold frequency</td><td> </td></tr><tr><td>Retreat hold rounds</td><td> </td></tr><tr><td>Respawn time</td><td> </td></tr><tr><td>Old age death time</td><td> </td></tr></tbody></table>

#### Weapons

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td>Heavy Subspace Ripper</td><td><span style="color: rgb(241, 196, 15);">*750(?)*</span></td><td>20+</td></tr></tbody></table>

# Ice Beast

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">The Ice Beast is not its own species of creature, but instead a unique genetic mutation observed to exist within various different species of the cosmos. Affecting the sweat glands and hair follicles of animalia, this mutation denies bodies the regulation of their own pores. Forced to retreat to the coldest regions of space, or else perish, Ice Beasts come to be plated with a thick outer carapace which appear to be made of scales of pure ice, a veritable tank like armor.</td><td style="border-width: 0px;">[![ice_beast.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/ice-beast.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Ice Beasts can be found on nebula tiles, or occasionally fuel tiles next to a nebula tile, all over the universe.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%; height: 149px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Tactics</td><td style="height: 29.8px;">50</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Hit accuracy</td><td style="height: 29.8px;">40</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Maneuver</td><td style="height: 29.8px;">35</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Weaponry</td><td style="height: 29.8px;">40</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Engineering</td><td style="height: 29.8px;">45</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>XP for killing</td><td>  
</td></tr><tr><td>Loot from killing</td><td>  
</td></tr><tr><td>Roams?</td><td> </td></tr><tr><td>Cloaks?</td><td> </td></tr><tr><td>Retreat hold frequency</td><td> </td></tr><tr><td>Retreat hold rounds</td><td> </td></tr><tr><td>Respawn time</td><td> </td></tr><tr><td>Old age death time</td><td> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Inexperienced Pirate

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">New to the shady arts, these men and women have nonetheless chosen their path in life. Scraping together what they could manage of a ship and a decent set of weaponry they scour the reaches of both the neutral zones as well as the sectors occupied by the Empire, Federation and Union. Most often the danger they pose to space-travelers is reflected in the dilapidated hulls of the near obsolete vessels they have managed to procure, but they loom a constant threat over pilots all the same, if only in the sheer numbers in which they exist.</td><td style="border-width: 0px;">[![pirate_inexperienced.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/pirate-inexperienced.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Inexperienced Pirates can be found everywhere in the universe.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>15</td></tr><tr><td>Hit accuracy</td><td>15</td></tr><tr><td>Maneuver</td><td>15</td></tr><tr><td>Weaponry</td><td>15</td></tr><tr><td>Engineering</td><td>15</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Infected Creature

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Many unfortunate creatures of the Pardus Cluster, simply unable to withstand the destructive energy of the Lucisti Virus yet unable also to perish from it, find themselves without purpose and even without name. Their bodies ravaged so greatly by the virus, mutated so irrevocably by it, they no longer even resemble the entities they once were. Even tests run by Federation and Imperial geneticists are unable to ascertain on a mitochondrial level what these wretched beasts used to be.</td><td style="border-width: 0px;">[![infected_creature.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/infected-creature.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Infected Creatures spawn exclusively on viral clouds in the Pardus Core.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>45</td></tr><tr><td>Hit accuracy</td><td>55</td></tr><tr><td>Maneuver</td><td>40</td></tr><tr><td>Weaponry</td><td>65</td></tr><tr><td>Engineering</td><td>45</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>XP for killing</td><td>  
</td></tr><tr><td>Loot from killing</td><td>  
</td></tr><tr><td>Spawn type</td><td>Random in viral clouds</td></tr><tr><td>Roams?</td><td> </td></tr><tr><td>Cloaks?</td><td> </td></tr><tr><td>Retreat hold frequency</td><td> </td></tr><tr><td>Retreat hold rounds</td><td> </td></tr><tr><td>Respawn time</td><td> </td></tr><tr><td>Old age death time</td><td> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

### Skilling guide

Infected Creatures are a quick way to raise weaponry to 65.

# Locust Hive

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Sometimes very well hidden in the remotest corners of a galaxy, sometimes popping up right in front of your space dock, these colossal structures house billions of locust nymphs waiting to be unleashed upon the universe. It is speculated that taking down a locust hive can drive back a locust infestation, though it is not clear how. Also, this is easier said than done - hives have a tremendously huge biomass exceeding any other known lifeform by several orders of magnitude. Making even a dent into a locust hive can take weeks, but fortunately locust hives do not possess any defensive mechanisms. While not being sentient per se, astrobiologists classify locust hives as sentient life due to their features of self-organized swarm intelligence.</td><td style="border-width: 0px;">[![locust_hive.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/4Culocust-hive.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Locust Hives can spawn anywhere in the universe.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>  
</td></tr><tr><td>Hit accuracy</td><td>  
</td></tr><tr><td>Maneuver</td><td>  
</td></tr><tr><td>Weaponry</td><td>  
</td></tr><tr><td>Engineering</td><td>  
</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>XP for killing</td><td>  
</td></tr><tr><td>Loot from killing</td><td>  
</td></tr><tr><td>Roams?</td><td> </td></tr><tr><td>Cloaks?</td><td> </td></tr><tr><td>Retreat hold frequency</td><td> </td></tr><tr><td>Retreat hold rounds</td><td> </td></tr><tr><td>Respawn time</td><td> </td></tr><tr><td>Old age death time</td><td> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Lone Smuggler

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">As long as there is demand, there will be those willing to supply – for the right price – even the most abhorrent merchandise. And those who would supply must find a way to deliver the goods; seldom a difficult obstacle to overcome, as the lure of easy credits converts many an upstanding pilot into a skulking, hardened criminal. A seldom seem but ever-present scourge, the neutral zones house untold numbers of smugglers continually running contraband to contacts on faction borders. Most smugglers will launch a quick defense in the event they are discovered, but the bulky cargo vessels are modified for stealth, not combat, and generally pose little threat.</td><td style="border-width: 0px;">[![smuggler_lone.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/smuggler-lone.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Lone Smugglers can be found in the Neutral Zone.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>  
</td></tr><tr><td>Hit accuracy</td><td>35</td></tr><tr><td>Maneuver</td><td>  
</td></tr><tr><td>Weaponry</td><td>35</td></tr><tr><td>Engineering</td><td>40</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>Random</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td>LV111 Intelligent Missile</td><td>135</td><td>4</td></tr></tbody></table>

# Lucidi Mothership

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Flagship of the Lucidian armada, the Lucidi Mothership boasts not only the most advanced weapon systems of any space-going vessel, but is also one of the many carriers of the trademark Lucidi glow, the energy source that fuels these massive space behemoths. Often flanked by a half dozen of its armada's warships, the Lucidi Mothership has the tactical capacity to house over three dozen Lucidi fighters and scouts, a true testament to space warfare each pilot should be wholly wary of.</td><td style="border-width: 0px;">[![lucidi_mothership.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-mothership.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Lucidi Motherships can only be found in the North West and South Lucidi dens in the Pardus Core.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>135</td></tr><tr><td>Hit accuracy</td><td>120</td></tr><tr><td>Maneuver</td><td>125+</td></tr><tr><td>Weaponry</td><td>105+</td></tr><tr><td>Engineering</td><td>75+</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 208.6px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">2,000</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">1,550</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour strength</td><td style="height: 29.8px;">x5</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">Pardus</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">1,800</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield regeneration</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">11,550</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;">6-15</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td>Lucidi Cannon Turret</td><td>330</td><td>1</td><td>330</td><td>Pardus</td></tr><tr><td style="height: 29.8px;">Lucidi Gun Turret</td><td style="height: 29.8px;">130</td><td style="height: 29.8px;">2</td><td style="height: 29.8px;">260</td><td style="height: 29.8px;">Pardus</td></tr><tr><td style="height: 29.8px;">Lucidi Gun Turret</td><td style="height: 29.8px;">130</td><td style="height: 29.8px;">2</td><td style="height: 29.8px;">260</td><td style="height: 29.8px;">Pardus</td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td>Lucidi Ultimate Redeemer</td><td>2,800</td><td>19</td></tr></tbody></table>

### Skilling guide

Have a WN or scorp.

# Lucidi Squad

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Though the smallest vessels in the Lucidian fleet, the Lucidi Squad fighters are not to be underestimated. Powered by the luminescent green glow that binds the whole of the Lucidi as one, these single manned spacecraft fly not only with the advanced weaponry of the Lucidian fleet, but with an enhanced speed and maneuverability as well. Also, if the rumors of the Lucidians' descendancy are true, these crafts are piloted by none other than the sons and daughters of the veteran soldiers of the First Great War, often times leaving pilots that happen upon these fighters with the option neither to fight or flee.</td><td style="border-width: 0px;">[![lucidi_squad.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/scaled-1680-/lucidi-squad.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Lucidi Squads are found exclusively in the Pardus Core, Heze, Procyon, Mintaka, Enif, Sargas, Quaack, Etamin, and Nhandu. There is one Lucidi Squad permanently in the non-premium part of Heze, and the Lucidi Squads found in Mintaka, Sargas, and Etamin can occasionaly roam into the non-premium parts of their respective sectors.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>115</td></tr><tr><td>Hit accuracy</td><td>110</td></tr><tr><td>Maneuver</td><td>105</td></tr><tr><td>Weaponry</td><td>&gt;100</td></tr><tr><td>Engineering</td><td>&gt;90</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">425</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">625</td></tr><tr><td>Armour strength</td><td>5</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">Pardus</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">900</td></tr><tr><td>Shield regeneration</td><td>450</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">4450</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>XP for killing</td><td>7000</td></tr><tr><td>Loot from killing</td><td>Exotic crystals</td></tr><tr><td>Roams?</td><td>Yes</td></tr><tr><td>Cloaks?</td><td>Yes</td></tr><tr><td>Retreat hold frequency</td><td>Moderate</td></tr><tr><td>Retreat hold rounds</td><td>1-3</td></tr><tr><td>Respawn time</td><td>2 days</td></tr><tr><td>Old age death time</td><td>26 days

</td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td>Lucidi Plasma Thrower</td><td>130</td><td>2</td><td>260</td><td>Pardus</td></tr><tr><td>Lucidi Plasma Thrower</td><td>130</td><td>2</td><td>260</td><td>Pardus</td></tr><tr><td>Lucidi Plasma Thrower</td><td>130</td><td>2</td><td>260</td><td>Pardus</td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td>Lucidi Strike Rocket</td><td>1200</td><td>10</td></tr></tbody></table>

### Skilling guide

Lucidi Squads are considered one of the best end-game skilling NPCs for tactics, hit accuracy, and maneuver. You should consider starting to skill on Lucidi Squads once your tactics, hit accuracy, and maneuver are above 80, and preferably when at least one is above 90. Premium players are recommended to finish skilling on [Euryales](https://pardus.wiki/books/npcs/page/euryale "Euryale") prior to switching to Lucidi Squads, especially reaching the Euryale's tactics cap of 100, as tactics on Lucidi Squads will be significantly slower.

As the average reload time of the Lucid Squad's missile is 10, it is guaranteed to fire one missile every 11 rounds. If you choose to attack for 12 rounds or more, it may fire a second missile. If you are in a ship with less than 700 armour, it is recommended to only attack for 11 rounds at a time, and with x5 armour you should typically expect to receive between 300-400 armour damage.

#### Recommended locations to skill on Lucidi Squads

The following are the recommended locations to skill on Lucidi Squads, in order of most recommended to least recommended. Places that are rarely used to skill on Lucidi Squads are omited.

##### PEC

1. South East Heze (non-premium area)
2. South West Heze (premium area)

##### PFC

1. East Enif
2. North Sargas

##### PUC

1. South West Quaack
2. Etamin

# Lucidi Warship

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Frontrunner of the Lucidian armada, the Lucidi Warships most often strike the first blow in any major battle in the reborn Pardus Cluster. Many stationed permanently at the wormholes leading into the Pardus Sector, these Warships bring with them the very scent of battle. Armed at full capacity with a half dozen Lucidi fighters, and over three dozen gun turrets, from no angle is this space cruiser blind to other approaching vessels, many times blasting opponents from the sky before their enemies even find them within range.</td><td style="border-width: 0px;">[![lucidi_warship.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-warship.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Lucidi Warships are found exclusively in the Pardus Core: there are two inside each of the three Lucidi dens, and one at \[59,38\].

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>115</td></tr><tr><td>Hit accuracy</td><td>115</td></tr><tr><td>Maneuver</td><td>125+</td></tr><tr><td>Weaponry</td><td>105+</td></tr><tr><td>Engineering</td><td>75+</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">950</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">1,125</td></tr><tr><td>Armour strength</td><td>x5</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">Pardus</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">1,200</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">7,775</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;">No</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;">Yes</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;">Spawns 2nd server reset after death</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;">Dies after 26th server reset</td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%; height: 59.6px;"><colgroup><col style="width: 20.0219%;"></col><col style="width: 20.0219%;"></col><col style="width: 20.0219%;"></col><col style="width: 20.0219%;"></col><col style="width: 20.0219%;"></col></colgroup><thead><tr style="height: 29.8px;"><td style="height: 29.8px;">Gun</td><td style="height: 29.8px;">Base damage</td><td style="height: 29.8px;">Shots per round</td><td style="height: 29.8px;">Total damage</td><td style="height: 29.8px;">Weapon type</td></tr></thead><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Lucidi Gun Turret</td><td style="height: 29.8px;">130</td><td style="height: 29.8px;">2</td><td style="height: 29.8px;">260</td><td style="height: 29.8px;">Pardus</td></tr><tr><td style="height: 29.8px;">Lucidi Gun Turret</td><td style="height: 29.8px;">130</td><td style="height: 29.8px;">2</td><td style="height: 29.8px;">260</td><td style="height: 29.8px;">Pardus</td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td>Lucidi Redeemer</td><td>2,300</td><td>15</td></tr></tbody></table>

### Skilling guide

- Attack up to 16 rounds. 17 rounds or more risks a second missile, which only a War Nova can consistently survive.
- With x6 armour, War Nova, Harvester, Scorpion, Sudden Death, Mooncrusher, and EPS Liberator can skill on LWS without consistently going into hull.
- With x5 armour, War Nova, Harvester, Scorpion, and Sudden Death can skill on LWS with a smaller number of rounds (e.g., 5) without going into hull.
- Take lots of bots. You can pack them into your hull, and withdraw whilst on the LWS, just be careful that you do not unpack into your magscoop or you will significantly decrease your effective maneuver in combat.
- Defensive Combat

# Medusa

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">The first species of the Skyphos Genus to be discovered by space travelers due to their abundance in the sectors outside of the Pardus Cluster, the Medusa was aptly named, not only for the snake-like flagella that extend from their bodies, but for the preserved state in which they leave their host victim after they have completed their union. Bonding most often with creatures that are able to exist within the vacuum of space, Human, Rashkir, Ska'ari, and Keldon have nonetheless fallen prey to these parasites as well, their perfectly preserved corpses like stone statues floating throughout the universe, the truest testament to the Medusa's infamy amidst the cosmos.</td><td style="border-width: 0px;">[![medusa.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/medusa.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Medusae can be found everywhere except the Pardus Cluster. There is a universe-wide limit of 10 Medusae at any point in time.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%; height: 149px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Tactics</td><td style="height: 29.8px;">70</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Hit accuracy</td><td style="height: 29.8px;">60</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Maneuver</td><td style="height: 29.8px;">75</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Weaponry</td><td style="height: 29.8px;">80</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Engineering</td><td style="height: 29.8px;">65</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

###   

# Medusa Swarmlings

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Progeny of the dreaded Medusa Species, Swarmlings pose nearly as great a threat as their matured parents. Though smaller, the poison found within the barbs of their flagella is just as potent, paralyzing their host victim within seconds and leaving them helpless.</td><td style="border-width: 0px;">[![medusa_swarmlings.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/medusa-swarmlings.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Medusa Swarmlins spawn on the tiles around a [Medusa](https://pardus.wiki/books/npcs/page/medusa "Medusa").

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>60</td></tr><tr><td>Hit accuracy</td><td>65</td></tr><tr><td>Maneuver</td><td>65</td></tr><tr><td>Weaponry</td><td>60</td></tr><tr><td>Engineering</td><td>60</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Mutated Medusa

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Mutated by the energies of the Lucisti Virus that have come to infect the Pardus Core, these already fearsome monstrosities have evolved into a wholly new state of being. Though it matters little, the Medusa's poison, already potent enough to paralyze even some of the largest space beasts, in its mutated form has been found to be even more concentrated. The more pressing threat however is their increased resilience to modern weaponry, their gelatinous masses able to reflect many attacks based upon particle beam energy.</td><td style="border-width: 0px;">[![mutated_medusa.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/mutated-medusa.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Mutated Medusa are found exclusively on the viral clouds in the Pardus Core.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>80</td></tr><tr><td>Hit accuracy</td><td>70</td></tr><tr><td>Maneuver</td><td>85</td></tr><tr><td>Weaponry</td><td>80</td></tr><tr><td>Engineering</td><td>65</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Mutated Space Maggot

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Unlike many of the other species mutated by the Lucisti Virus, Mutated Space Maggots have not lost sight of their original purpose within the life cycle. Innocently they continue their dutiful work, unaware of the change the virus has caused their bodies to undergo. Rather than secrete the nutrients required to sustain life, their altered bodies secrete an evolved form of the very virus itself, an ecological disaster by any means that places a heavy burden upon the remaining life within the Pardus Cluster.</td><td style="border-width: 0px;">[![space_maggot_mutated.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/space-maggot-mutated.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Mutated Space Maggots are found on or around asteroid tiles in the Pardus Core.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>  
</td></tr><tr><td>Hit accuracy</td><td>35</td></tr><tr><td>Maneuver</td><td>  
</td></tr><tr><td>Weaponry</td><td>35</td></tr><tr><td>Engineering</td><td>35-40</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Mutated Space Worm

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">The Lucisti Virus claiming yet another creature of the universe, Mutated Space Worms have become an all too common threat within the Pardus Cluster. Though researchers are unsure whether the Lucisti Virus altered these once docile creatures, causing them to be far more aggressive than they once were, or whether these pitiable creatures simply no longer understand their place in the cosmos, these Space Worms attempt to break down any and all matter, both living and dead.</td><td style="border-width: 0px;">[![space_worm_mutated.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/space-worm-mutated.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Mutated Space Worms can be found on or around asteroid tiles in the Pardus Core.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td><span style="color: rgb(241, 196, 15);">*50(?)*</span></td></tr><tr><td>Hit accuracy</td><td>55</td></tr><tr><td>Maneuver</td><td>55</td></tr><tr><td>Weaponry</td><td>45</td></tr><tr><td>Engineering</td><td>45</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Nebula Locust

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">The nebula locust shares the same characteristics as its cousin, the space locust, but has adapted its mimicry to the space nebula environment. Nebula locusts have evolved a digestive system which processes nebula gas.</td><td style="border-width: 0px;">[![nebula_locust.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/nebula-locust.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Nebula Locusts spawn on energy tiles in the same or neighbouring sectors as a [Locust Hive](https://pardus.wiki/books/npcs/page/locust-hive "Locust Hive").

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>  
</td></tr><tr><td>Hit accuracy</td><td>  
</td></tr><tr><td>Maneuver</td><td>  
</td></tr><tr><td>Weaponry</td><td>  
</td></tr><tr><td>Engineering</td><td>  
</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Nebula Mole

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">The Nebula Mole, as indicated by its name, can mainly be found in nebula clouds. While their sight is underdeveloped they still pose a notable threat to the average space traveler. Caution is recommended when traveling through areas with a high concentration of these creatures. The Nebula Mole is able to blend in with the nebula cloud, where it waits for unwary prey to approach. Once the would-be prey is engaged it will use its body parts to attack its victim and will actively give chase should the prey slip away.</td><td style="border-width: 0px;">[![nebula_mole.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/nebula-mole.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Nebula Moles can be found on nebula tiles in the neutral and Pardus Clusters.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%; height: 149px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Tactics</td><td style="height: 29.8px;"><span style="color: rgb(241, 196, 15);">*35(?)*</span></td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Hit accuracy</td><td style="height: 29.8px;">65</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Maneuver</td><td style="height: 29.8px;">45</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Weaponry</td><td style="height: 29.8px;">45</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Engineering</td><td style="height: 29.8px;">60-65</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Nebula Serpent

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Thought to be the least evolved of the Space Serpents, the Nebula Serpent is able to exist only within the thick clouds of nebula gas that encompass the various sectors. Required to breathe massive amounts of nebula gas simply to sustain their internal organs, they are nonetheless often sighted slithering through the less dense clouds of a sector's inner ring.</td><td style="border-width: 0px;">[![nebula_serpent.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/nebula-serpent.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Nebula Serpents can be found on nebula tiles in the Pardus Cluster.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>  
</td></tr><tr><td>Hit accuracy</td><td>30</td></tr><tr><td>Maneuver</td><td>  
</td></tr><tr><td>Weaponry</td><td>35</td></tr><tr><td>Engineering</td><td>30</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Oblivion Vortex

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Though similar to the Wormholes and Xholes used in everyday trade and travel, Oblivion Vortices differ from them in some very significant ways; the increased gravitational fields which surround these rifts makes travel through them impossible for even the densest of spacecraft, and their uncanny ability to seal themselves closed in a microsecond would make travel through them a gamble at best. Oblivion Vortices are believed to exist in the 4th dimension, and some argue they exist also in a 5th. Believers in this theory assert that the Manifestations which emerge from the vortex are actually transported from the 5th dimension, while others argue that the Manifestations are merely chunks of super-condensed energy laced with the Lucisti virus that have broken free from the chaotic forces surrounding the vortex.</td><td style="border-width: 0px;">[![oblivion_vortex.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/oblivion-vortex.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Oblivion Vortex can only be found in a 3x3 grid around Pardus \[28,4\].

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td><span style="color: rgb(241, 196, 15);">*95(?)*</span></td></tr><tr><td>Hit accuracy</td><td>  
</td></tr><tr><td>Maneuver</td><td>95</td></tr><tr><td>Weaponry</td><td>95</td></tr><tr><td>Engineering</td><td>80+</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Pirate Captain

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">After years of being downtrodden and considered to be the scum of the universe, some pirates banded together a group of others to invade a cluster - these being lead by the infamous pirate captain. Their skills are legend, and the number of followers they have only increases with time. Should you find one of these in a sector near you, be warned - for unless they are removed from this universe they will only bring more trouble.</td><td style="border-width: 0px;">[![pirate_captain.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/pirate-captain.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Pirate Captains are found during special events in clusters with the highest crime rates, often in sectors with a high number of illegal buildings.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>110</td></tr><tr><td>Hit accuracy</td><td>  
</td></tr><tr><td>Maneuver</td><td>*<span style="color: rgb(241, 196, 15);">100(?)</span>*</td></tr><tr><td>Weaponry</td><td>*<span style="color: rgb(241, 196, 15);">100(?)</span>*</td></tr><tr><td>Engineering</td><td>  
</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Preywinder

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">It was once believed that the Preywinder was just a harmless, overgrown flower, but closer observation shows that it takes on the traits of Earth's Venus Fly Trap and is actually quite dangerous. Its serene beauty lures prey, only to snare its victim in a fatal embrace when it gets too close. During the Preywinder's mating season, it releases clouds of pheromones to attract a mate. However, most of the time, it just attracts an over-confident and under-skilled pilot.</td><td style="border-width: 0px;">[![preywinder.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/preywinder.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Preywinders can be found in the East Pardus Rim and Split clusters, and the Pardus Core.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>85+</td></tr><tr><td>Hit accuracy</td><td>  
</td></tr><tr><td>Maneuver</td><td>80</td></tr><tr><td>Weaponry</td><td>80-90</td></tr><tr><td>Engineering</td><td>75+</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Ripe Manifestation

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">The eldest and most dangerous of the Manifestations, Ripe Manifestations have reached the third and final stage of their growth, limited only by their incredible density. Likewise their corrosive properties have grown all the more potent, with no known counteragent able to neutralize the scourge. The aimless drifting of these Manifestations makes them all the more dangerous, as they are impossible to predict.</td><td style="border-width: 0px;">[![manifestation_ripe.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/manifestation-ripe.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Ripe Manifestations are found in the north west and central parts of the Pardus Core.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>70</td></tr><tr><td>Hit accuracy</td><td>&lt;50</td></tr><tr><td>Maneuver</td><td>70</td></tr><tr><td>Weaponry</td><td>70</td></tr><tr><td>Engineering</td><td>70</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Rive Crystal

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">The youngest of the Crystals, Rive Crystals were born during the end of the First Great War, though they were not discovered until the Pardus Cluster was reopened centuries later. Unlike the infected lifeforms that now roam the Pardus Sector, the crystals trapped within the Pardus Cluster found the Lucisti Virus to be beneficial, slowly evolving into the Rive Crystal form we know today. Left to mutate for centuries, foreign energy sources began to be absorbed by the crystals, many of them radioactive energies that would have originally been rejected. Though their solitary nature makes study of the Rive Crystals difficult, scientists have reason to believe these radioactive energy sources are remnants of the power sources used in the warships of the First Great War.</td><td style="border-width: 0px;">[![rive_crystal.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/rive-crystal.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Rive Crystals can be found in nebula fields in the Pardus Core, the Pardus Empire Contingent, Pardus Federation Contingent, and Pardus Union Contingent.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>60</td></tr><tr><td>Hit accuracy</td><td>55</td></tr><tr><td>Maneuver</td><td>95</td></tr><tr><td>Weaponry</td><td>75</td></tr><tr><td>Engineering</td><td>80+</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>XP for killing</td><td>  
</td></tr><tr><td>Loot from killing</td><td>  
</td></tr><tr><td>Roams?</td><td> </td></tr><tr><td>Cloaks?</td><td> </td></tr><tr><td>Retreat hold frequency</td><td> </td></tr><tr><td>Retreat hold rounds</td><td> </td></tr><tr><td>Respawn time</td><td> </td></tr><tr><td>Old age death time</td><td> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

### Skilling guide

Rive Crystals are a recommended NPC to train weaponry on up to 75.

# Roidworm Horde

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Intrinsically docile and harmless creatures, Roidworms carry out the same task as all biodegraders. Rather than converting organic waste into nutrients however, they secrete another building block of life, ammonia. Traveling in large swarms through space, the clouds these Roidworms produce are toxic to many forms of life in their highly concentrated state, poisonous to the living tissue of many creatures, and highly erosive to many types of metals. When attacked their bodies may explode violently, releasing an even more concentrated liquid form of this ammonia, causing further damage.</td><td style="border-width: 0px;">[![roidworm_horde.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/roidworm-horde.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Roidworm Hordes can be found on asteroid tiles everywhere in the universe.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>55</td></tr><tr><td>Hit accuracy</td><td>55</td></tr><tr><td>Maneuver</td><td>55</td></tr><tr><td>Weaponry</td><td>55</td></tr><tr><td>Engineering</td><td>55</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Sarracenia

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">The first stage of the [Ceylacennia](https://pardus.wiki/books/npcs/page/ceylacennia "Ceylacennia")'s evolution, Sarracenia are the most vulnerable to the toils of space. Sustained in part by the various elements found in Nebula clouds, these hapless pods spend their lives suspended in the red mists. Unable to propel themselves, they become slaves to the natural drift of the Nebula gasses, often times withering away to nothing in remote regions of space when denied the light of nearby stars for extended periods of time. Fooling their prey with pleasant smelling secretions, Sarracenias lure their victims in for the kill and thus survive in even the most desolate areas of the universe if life so demands of them.</td><td style="border-width: 0px;">[![sarracenia.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/sarracenia.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Sarracenias can be found on nebula tiles everywhere in the universe.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>35</td></tr><tr><td>Hit accuracy</td><td><span style="color: rgb(241, 196, 15);">*20(?)*</span></td></tr><tr><td>Maneuver</td><td>35</td></tr><tr><td>Weaponry</td><td>25</td></tr><tr><td>Engineering</td><td>20</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Shadow

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Little is known about the legendary creature known only as The Shadow. Stories and hearsay speak of a void-like entity wreaking havoc in many different sectors of the galaxy, but survivors are rarely left in its wake to speak firsthand of its terrible, destructive powers.</td><td style="border-width: 0px;">[![shadow.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/shadow.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Shadows can only be found on fuel tiles in the Neutral Zone. There is a universe-wide limit of one Shadow at any point in time.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>80+</td></tr><tr><td>Hit accuracy</td><td>75+</td></tr><tr><td>Maneuver</td><td>80+</td></tr><tr><td>Weaponry</td><td>80-90</td></tr><tr><td>Engineering</td><td>80+</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">2,500</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">400</td></tr><tr><td>Armour strength</td><td>x5</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">Pardus</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">4,500</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">5,000</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>Random</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;">Yes</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;">No</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;">Extremely frequent</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;">4-9</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0219%;"></col><col style="width: 20.0219%;"></col><col style="width: 20.0219%;"></col><col style="width: 20.0219%;"></col><col style="width: 20.0219%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td>Unanalyzable Weapon</td><td>325</td><td>1</td><td>325</td><td>Pardus</td></tr><tr><td>Unanalyzable Weapon</td><td>325</td><td>1</td><td>325</td><td>Pardus</td></tr></tbody></table>

# Slave Trader

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">While many moral deviants found their way into the slave trade by chance, just as a majority of pirates had, so too had a good number been persuaded into the position by their former/current employers. As the need for lower prices and greater profits grows ever more prominent in the current age, so too will the means for such an end. Often funded by nameless corporations, allowing them to equip their ships with high-tech cloaking and weaponry systems, members of the Black Market Slave Trade are foes not to be trifled with. Even if you do manage to overpower their well equipped freighters, you might suddenly find yourself an unwelcome guest in many of the cluster's most prosperous sectors.</td><td style="border-width: 0px;">[![slave_trader.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/slave-trader.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Slave Traders can be found all over the universe in sectors with a Class D planet.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>45</td></tr><tr><td>Hit accuracy</td><td>55</td></tr><tr><td>Maneuver</td><td>25</td></tr><tr><td>Weaponry</td><td>55</td></tr><tr><td>Engineering</td><td>25</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 24.3076%;"></col><col style="width: 15.7361%;"></col><col style="width: 20.0219%;"></col><col style="width: 20.0219%;"></col><col style="width: 20.0219%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td>20 MW Particle Laser</td><td>60</td><td>2</td><td>120</td><td>Conventional</td></tr><tr><td>120 MT Magnetic Defractor</td><td>51</td><td>2</td><td>102</td><td>Electro-Magnetic</td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td>Illegal Underground Missile</td><td>350</td><td>6</td></tr></tbody></table>

# Solar Banshee

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Little more than apparitions created by solar winds emanated from the most powerful of stars, Solar Banshees receive their name from the horrid wailing cry that can be heard screeching on any nearby radio set as they pass by on their journey through the cosmos. More than just an annoyance or a discomfort to space travelers, these high frequency electromagnetic waves can tear through stone and metal alike, having unexpectedly laid waste to starbases and entire asteroid fields in a single pass. In addition their ethereal form makes them an extremely difficult opponent to combat. The most effective weapons found to date are anything that creates a great deal of EMI (Electromagnetic Inferference), such as electronics, fluorescent lights, and the newly patented intermodulation cannon.</td><td style="border-width: 0px;">[![solar_banshee.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/solar-banshee.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Solar Banshees can be found on energy tiles in the Neutral Zone and Pardus Cluster.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>80</td></tr><tr><td>Hit accuracy</td><td>65</td></tr><tr><td>Maneuver</td><td>70</td></tr><tr><td>Weaponry</td><td>45</td></tr><tr><td>Engineering</td><td>70</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Space Clam

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Like most biodegraders, the Space Clam is docile by nature, leading a solitary life searching for biological debris on the edges of energy fields. Despite their incredibly delicate build, Space Clams are not without defenses- an acidic slime squirted in the faces of would-be predators, and the unusual ability to channel a strong, sub-static vibration outward from its shell. Seemingly oblivious to everything around it, the Space Clam makes no effort to hide or otherwise avoid potential enemies, making them favored prey among many predatory life forms.</td><td style="border-width: 0px;">[![space_clam.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/space-clam.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Space Clams are found on asteroid tiles all over the universe.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%; height: 149px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Tactics</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Hit accuracy</td><td style="height: 29.8px;">20</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Maneuver</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Weaponry</td><td style="height: 29.8px;">30</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Engineering</td><td style="height: 29.8px;">30</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Space Crystal

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">One of the two newer species of Crystal, it has been discovered that the energy signature of the Space Crystals resembles that of the very natural riftgates used in interstellar space travel. Man-made wormholes used to transport large groups of spacecraft across great distances give off as well a nearly identical energy signature. With the yet to be understood choices the Crystals make as to which sources of energy to absorb, and which to reject, the manifestation of these Space Crystals raise many questions in researchers' minds about the many naturally occurring wormholes. Once thought to be abnormalities, mysterious anomalies, many scientists have been fascinated by the possibility of a deeper purpose behind these unexplained phenomena of the universe.</td><td style="border-width: 0px;">[![space_crystal.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/space-crystal.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Space Crystals are found in sectors with exotic matter all over the universe. They are commonly blocking passages to the exotic matter.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td><span style="color: rgb(241, 196, 15);">*70(?)*</span></td></tr><tr><td>Hit accuracy</td><td>55</td></tr><tr><td>Maneuver</td><td>55</td></tr><tr><td>Weaponry</td><td>65</td></tr><tr><td>Engineering</td><td>60+</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Space Dragon Queen

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">It is the Queen the thousands of myths and legends written in the ancient tomes of history circle around. For a single decade, once every 500 years, this glorious monarch will descend from the cosmos onto fertile land, unprotected by her worrisome brood as she continues yet again the cycle of life. Nestled deep within the sheltering land where the atmosphere provides warmth enough to incubate the eggs of the new generation she lays, the Space Dragon Queen watches over them for 10 long years until they are ready to hatch and once again return to their true home amidst the stars. The most formidable of the Dragon species, rest assured the Queen is, at any given time while in space, protected by the warriors of her brood, their beloved matriarch one the Dragons will not give up easily without a bitter battle.</td><td style="border-width: 0px;">[![space_dragon_queen.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/space-dragon-queen.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Space Dragon Queens spawn in dragon dens all over the universe.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>55</td></tr><tr><td>Hit accuracy</td><td>*<span style="color: rgb(241, 196, 15);">40(?)</span>*</td></tr><tr><td>Maneuver</td><td>45</td></tr><tr><td>Weaponry</td><td>55</td></tr><tr><td>Engineering</td><td><span style="color: rgb(241, 196, 15);">*55(?)*</span></td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Space Locust

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Able to inflict only the most miniscule amount of damage to spacecraft, the space locust's devastating powers lie elsewhere. These vermin tend to encroach upon whole sectors, sucking up any hydrogen they can find into their ample-sized bodies, leaving behind uninhabitable wasteland. The space locust's migratory behavior is highly complex and a mystery to science. It seems that infestations come in long-term waves, and appear to happen more or less simultaneously with other locust hives. It is an open debate as to what causes an infestation and how it can be eradicated, but surely destruction of a hive should help.</td><td style="border-width: 0px;">[![space_locust.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/space-locust.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Space Locusts spawn on energy tiles in the same or neighbouring sectors as a [Locust Hive](https://pardus.wiki/books/npcs/page/locust-hive "Locust Hive").

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>  
</td></tr><tr><td>Hit accuracy</td><td>  
</td></tr><tr><td>Maneuver</td><td>  
</td></tr><tr><td>Weaponry</td><td>  
</td></tr><tr><td>Engineering</td><td>  
</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Space Maggot

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Space Maggots are undoubtedly the easiest prey in the universe. Their slow, sluggish movements, non-existent offensive capabilities, and soft outer membranes their only protection, they provide easy practice for inexperienced pilots looking to hone their skills. Leaving crafts caked with their inner ooze is the only real threat they pose to space pilots, leaving them unfortunately with a very large cleaning bill.</td><td style="border-width: 0px;">[![space_maggot.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/space-maggot.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Space Maggots can be found on or around asteroid tiles all over the universe.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>13</td></tr><tr><td>Hit accuracy</td><td>13</td></tr><tr><td>Maneuver</td><td>13</td></tr><tr><td>Weaponry</td><td>13</td></tr><tr><td>Engineering</td><td>13</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Space Snail

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">The bad boy of the biodegrading bunch, Space Snails' most devastating trait is their horrible temper. These aggressive creatures never take politely to unwanted guests who watch them dine, which is nearly every waking hour of the day. Their shells often composed of asteroid rock, and even the discarded metal of spacecraft, Space Snails become veritable tanks when coiled within them. Able to let loose thick globules of mucus, they are also known for ramming their husks directly into traveling spacecraft they view as a threat.</td><td style="border-width: 0px;">[![space_snail.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/space-snail.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Space Snails can be found on or around asteroid tiles southeast from the Pardus Core.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>  
</td></tr><tr><td>Hit accuracy</td><td>  
</td></tr><tr><td>Maneuver</td><td>  
</td></tr><tr><td>Weaponry</td><td>*<span style="color: rgb(241, 196, 15);">70(?)</span>*</td></tr><tr><td>Engineering</td><td><span style="color: rgb(241, 196, 15);">*80(?)*</span></td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Space Worm

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Like Space Maggots, Space Worms are tasked with the humble job of clearing the universe of its cosmic waste. Considerably larger than their blobbish cousins, and considerably more aware, Space Worms have been known to grow aggressive when they, or specifically when their eggs, become threatened. Though invertebrates, they are crowned with a single bone-like spike made of solid tissue that they use to viciously defend their eggs with their lives if need be, only to abandon the newly hatched mere moments after their birth.</td><td style="border-width: 0px;">[![space_worm.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/space-worm.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Space Worms can be found on nebula tiles all over the universe.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>20</td></tr><tr><td>Hit accuracy</td><td>35</td></tr><tr><td>Maneuver</td><td>35</td></tr><tr><td>Weaponry</td><td><span style="color: rgb(241, 196, 15);">*17(?)*</span></td></tr><tr><td>Engineering</td><td>20</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Space Worm Albino

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">An odd natural occurrence, Space Worm Albinos are occasionally sighted. Though otherwise genetically identical to normal Space Worms, save for their pigment deficiency, Albinos are yet another creature of great interest to many biologists. Extremely sensitive to UV light, the Space Worm Albino is also highly allergic to even faint traces of the Lucisti Virus that exist within the Pardus Cluster. Introduced to the Lucisti Virus, Space Worm Albinos are found to die within minutes, unlike their relatives which are transformed and mutated by it. Though still in the primary stages of study, researchers hope to use these non-aggressive creatures to understand the root cause of the Lucisti Mutations, and perhaps even one day the Lucidi.</td><td style="border-width: 0px;">[![space_worm_albino.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/space-worm-albino.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Space Worm Albinos can be found on or around asteroid tiles all over the universe.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>20</td></tr><tr><td>Hit accuracy</td><td>30</td></tr><tr><td>Maneuver</td><td>30</td></tr><tr><td>Weaponry</td><td>25</td></tr><tr><td>Engineering</td><td>25</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Starclaw

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">One of the largest life forms currently known, the Starclaw possesses great physical strength- in fact these dreadnoughts are capable of literally breaking ships in two. Primarily feeding on the minerals found in the nebula fields and possessing the ability to cloak, Starclaws are highly territorial and aggressive towards any intrusion to their habitat.</td><td style="border-width: 0px;">[![starclaw.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/starclaw.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Starclaws can only be found in the Split cluster.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>75</td></tr><tr><td>Hit accuracy</td><td>50</td></tr><tr><td>Maneuver</td><td>70</td></tr><tr><td>Weaponry</td><td>65</td></tr><tr><td>Engineering</td><td>70</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">850</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">550</td></tr><tr><td>Armour strength</td><td>x5</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">Organic</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">270</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">3870</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">2750</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td>Giant Claw</td><td>120</td><td>1</td><td>120</td><td>Organic</td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td>Hug of Death</td><td>450</td><td> </td></tr></tbody></table>

# Stheno

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">First sister to the Medusa, the Stheno shares one distinct difference with its sibling. Rather than drawing its sustenance from the nutrient rich flesh of living matter, the Stheno feeds upon the ionic nutrients most commonly found in metal ores. Its toxin, though extremely harmful to the living, just like the Medusa's, has a property which allows it to paralyze metallic ions, much like a freezing effect metals go through when introduced to extreme, sub-zero temperatures. While a single Stheno poses a threat to any tiny spacecraft, swarms of these parasites have been known to latch onto outposts, buildings, and even entire starbases, neutralizing their offensive capabilities in a matter of moments, and leaving them defenseless for the feast.</td><td style="border-width: 0px;">[![stheno.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/stheno.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Sthenos spawn on fuel tiles in the Pardus Cluster and Neutral Zone, with the exception of the Split cluster.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>80</td></tr><tr><td>Hit accuracy</td><td>55</td></tr><tr><td>Maneuver</td><td>85</td></tr><tr><td>Weaponry</td><td>75</td></tr><tr><td>Engineering</td><td>65</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Stheno Swarmlings

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Offspring of the Stheno Species, or rather replications of the Stheno's genetic makeup, Swarmlings continue the misunderstood life-cycle of these ectoparasites. Their entire classification detested simply because of their natural way of life, Stheno Swarmlings innocently feast upon their host's lifeforce, entire legions sometimes found munching on the nutrient rich ores of asteroid fields.</td><td style="border-width: 0px;">[![stheno_swarmlings.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/stheno-swarmlings.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Stheno Swarmlings spawn near a [Stheno](https://pardus.wiki/books/npcs/page/stheno "Stheno"), which can appear in the Pardus Cluster and Neutral Zone, with the exception of the Split cluster.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>55</td></tr><tr><td>Hit accuracy</td><td>70</td></tr><tr><td>Maneuver</td><td>70</td></tr><tr><td>Weaponry</td><td>50</td></tr><tr><td>Engineering</td><td>55</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 24.5526%;"></col><col style="width: 15.4943%;"></col><col style="width: 20.0234%;"></col><col style="width: 20.0234%;"></col><col style="width: 20.0234%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td>Small Deformed Outgrowth</td><td>40</td><td>3</td><td>120</td><td>Organic</td></tr><tr><td>Small Deformed Outgrowth</td><td>40</td><td>3</td><td>120</td><td>Organic</td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td>Bags of Nanoblobs</td><td>165</td><td>1</td></tr></tbody></table>

# Swarm of Gorefanglings

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Having dispersed from their parents, many young Gorefanglings travel together in large swarms. Their sheer numbers quickly deplete the vital nutrients found in the nebula clouds in which they live; hence the swarms are usually voraciously hungry and readily attack nearby organisms. Though individually weak, a hungry and persistent swarm of the creatures can overpower a surprisingly large opponent. Occasionally a swarm becomes so thick that a pilot is simply unable to navigate through them, likely suffering a terrible fate as countless Gorefanglings attempt to latch onto and feed from the immobilized spacecraft.</td><td style="border-width: 0px;">[![gorefanglings.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/gorefanglings.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Swarms of Gorefanglings can be found on nebula tiles throughout the universe.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>35</td></tr><tr><td>Hit accuracy</td><td>25</td></tr><tr><td>Maneuver</td><td>30</td></tr><tr><td>Weaponry</td><td>25</td></tr><tr><td>Engineering</td><td>15</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>XP for killing</td><td>  
</td></tr><tr><td>Loot from killing</td><td>  
</td></tr><tr><td>Roams?</td><td> </td></tr><tr><td>Cloaks?</td><td> </td></tr><tr><td>Retreat hold frequency</td><td> </td></tr><tr><td>Retreat hold rounds</td><td> </td></tr><tr><td>Respawn time</td><td> </td></tr><tr><td>Old age death time</td><td> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Verdant Manifestation

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Emerging from the mysterious and chaotic depths of Oblivion Vortices, Verdant Manifestations are easily distinguished by both their small size and the faint blue glow near the center of their forms. Slowly drifting outward from their point of origin, newly created Manifestations will absorb all forms of energy, enabling them to rapidly grow larger. Though more gaseous than solid, these small Manifestations should not be underestimated as they are highly corrosive against the metal skin of spacecraft.</td><td style="border-width: 0px;">[![manifestation_verdant.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/manifestation-verdant.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Verdant Manifestations are found in the north west and central parts of the Pardus Core.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>  
</td></tr><tr><td>Hit accuracy</td><td>  
</td></tr><tr><td>Maneuver</td><td>  
</td></tr><tr><td>Weaponry</td><td>20</td></tr><tr><td>Engineering</td><td>25</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Vyrex Assassin

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Astro-epidemiologists are currently in the process of studying these recently appearing life forms. Not much is known yet about their behavior.</td><td style="border-width: 0px;">[![vyrex_assassin.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/vyrex-assassin.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Vyrex Assassins can spawn anywhere in the universe during a Vyrex Outbreak.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>50</td></tr><tr><td>Hit accuracy</td><td>40</td></tr><tr><td>Maneuver</td><td>55</td></tr><tr><td>Weaponry</td><td>25</td></tr><tr><td>Engineering</td><td>25</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">400</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">320</td></tr><tr><td>Armour strength</td><td>x3</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">Pardus</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">1360</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">105</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td>Venom Talon</td><td>65</td><td>3</td><td>195</td><td>Organic</td></tr></tbody></table>

# Vyrex Hatcher

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Astro-epidemiologists are currently in the process of studying these recently appearing life forms. Not much is known yet about their behavior.</td><td style="border-width: 0px;">[![vyrex_hatcher.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/vyrex-hatcher.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Vyrex Hatchers can spawn anywhere in the universe during a Vyrex Outbreak. There can only be one Vyrex Hatcher per sector.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>35</td></tr><tr><td>Hit accuracy</td><td>  
</td></tr><tr><td>Maneuver</td><td>  
</td></tr><tr><td>Weaponry</td><td>35</td></tr><tr><td>Engineering</td><td>15</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">8,000</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">30,000</td></tr><tr><td>Armour strength</td><td>x5</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">Pardus</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">158,000</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">750</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td>Ejected Palp</td><td>150</td><td>4</td></tr></tbody></table>

# Vyrex Larva

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Astro-epidemiologists are currently in the process of studying these recently appearing life forms. Not much is known yet about their behavior.</td><td style="border-width: 0px;">[![vyrex_larva.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/vyrex-larva.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Vyrex Larvae spawn in a 13x13 grid centred around a [Vyrex Hatcher](https://pardus.wiki/books/npcs/page/vyrex-hatcher "Vyrex Hatcher").

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td><span style="color: rgb(241, 196, 15);">*20 (?)*</span></td></tr><tr><td>Hit accuracy</td><td>15</td></tr><tr><td>Maneuver</td><td><span style="color: rgb(241, 196, 15);">*20 (?)*</span></td></tr><tr><td>Weaponry</td><td>25</td></tr><tr><td>Engineering</td><td>15</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">320</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">300</td></tr><tr><td>Armour strength</td><td>x2</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">Pardus</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">920</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">55</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;">No</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;">Yes</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td>Larval Mucus</td><td>40</td><td>1</td><td>40</td><td>Organic</td></tr></tbody></table>

### Evolution

After a period of time, a Vyrex Larva may evolve into a [Vyrex Stinger](https://pardus.wiki/books/npcs/page/vyrex-stinger "Vyrex Stinger").

# Vyrex Mutant Mauler

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Astro-epidemiologists are currently in the process of studying these recently appearing life forms. Not much is known yet about their behavior.</td><td style="border-width: 0px;">[![vyrex_mutant_mauler.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/vyrex-mutant-mauler.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

can spawn anywhere in the universe during a Vyrex Outbreak. There is a universe-wide limit of four Vyrex Mutant Maulers at any point in time.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td><span style="color: rgb(241, 196, 15);">*90(?)*</span></td></tr><tr><td>Hit accuracy</td><td>*<span style="color: rgb(241, 196, 15);">85(?)</span>*</td></tr><tr><td>Maneuver</td><td>*<span style="color: rgb(241, 196, 15);">85(?)</span>*</td></tr><tr><td>Weaponry</td><td>100</td></tr><tr><td>Engineering</td><td>*75+*</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">620</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">2160</td></tr><tr><td>Armour strength</td><td>5</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">Pardus</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">5500</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>Random during event</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;">Yes</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;">Yes</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;">Moderate</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%; height: 89.4px;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr style="height: 29.8px;"><td style="height: 29.8px;">Gun</td><td style="height: 29.8px;">Base damage</td><td style="height: 29.8px;">Shots per round</td><td style="height: 29.8px;">Total damage</td><td style="height: 29.8px;">Weapon type</td></tr></thead><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Venom Claw</td><td style="height: 29.8px;">175</td><td style="height: 29.8px;">1</td><td style="height: 29.8px;">175</td><td style="height: 29.8px;">Organic</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Mutated Venom Claw</td><td style="height: 29.8px;">350</td><td style="height: 29.8px;">1</td><td style="height: 29.8px;">350</td><td style="height: 29.8px;">Organic</td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td>Mutated Venom Stinger</td><td>2200</td><td>8</td></tr></tbody></table>

###   

# Vyrex Stinger

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Astro-epidemiologists are currently in the process of studying these recently appearing life forms. Not much is known yet about their behavior.</td><td style="border-width: 0px;">[![vyrex_stinger.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/vyrex-stinger.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Vyrex Stingers can spawn anywhere in the universe during a Vyrex Outbreak. They evolve from [Vyrex Larvae](https://pardus.wiki/books/npcs/page/vyrex-larva "Vyrex Larva"), which in turn spawn within a 13x13 grid centered around a [Vyrex Hatcher](https://pardus.wiki/books/npcs/page/vyrex-hatcher "Vyrex Hatcher"), and the Vyrex Stingers will only move within a 3x3 grid from where it evolved.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>60</td></tr><tr><td>Hit accuracy</td><td>45</td></tr><tr><td>Maneuver</td><td>50</td></tr><tr><td>Weaponry</td><td>65</td></tr><tr><td>Engineering</td><td>60</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">600</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">1200</td></tr><tr><td>Armour strength</td><td>x4</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">Pardus</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">5400</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">800</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;">Yes, within a 3x3 grid</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;">Yes</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;">High</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0219%;"></col><col style="width: 20.0219%;"></col><col style="width: 20.0219%;"></col><col style="width: 20.0219%;"></col><col style="width: 20.0219%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td>Venom Claw</td><td>180</td><td>2</td><td>360</td><td>Organic</td></tr><tr><td>Venom Claw</td><td>180</td><td>2</td><td>360</td><td>Organic</td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td>Venom Stinger</td><td>1400</td><td>11</td></tr></tbody></table>

# Wormhole Monster

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Wormholes, both natural and man-made, are generally regarded to be phenomena yet to be fully understood, even by those who have managed to replicate their energy signature. This is made only clearer every few months when the energies of these rifts in space fluctuate dramatically, opening what some believe may be doorways to alternate dimensions. The limited amount of time these altered gateways remain open, paired with the abundant life that comes swarming through, life aptly named Wormhole Monsters, make exploration impossible, even though many of the most zealous scientists yearn to one day travel through these portals to see what mysteries lie beyond.</td><td style="border-width: 0px;">[![wormhole.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/wormhole.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Wormhole Monsters spawn near wormholes during the wormhole special event.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>  
</td></tr><tr><td>Hit accuracy</td><td>40</td></tr><tr><td>Maneuver</td><td><span style="color: rgb(241, 196, 15);">*50(?)*</span></td></tr><tr><td>Weaponry</td><td>35</td></tr><tr><td>Engineering</td><td>  
</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# X-993 Battlecruiser

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Lumbering through space like behemoths, the primary warship of the X-993 Series finds its new station as assigned by CASSN a far more humble one. Boasting the largest cargo hold of any single craft, the X-993 Battlecruisers freight the harvested raw materials through space to their newly reconstructed processing facilities. Though remade by CASSN into the gargantuan wheelbarrows they are today, the X-993 Battlecruisers still have not lost sight of their original purpose, touting an arsenal fit for any warship, as well as parent to over two dozen X-993 Drones that double as gatherers and fighters.</td><td style="border-width: 0px;">[![x993_battlecruiser.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/x993-battlecruiser.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

X-993 Battlecruisers can be found in energy or open space tiles in the Neutral Zone and Pardus Cluster.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>65</td></tr><tr><td>Hit accuracy</td><td>35</td></tr><tr><td>Maneuver</td><td>45</td></tr><tr><td>Weaponry</td><td>50</td></tr><tr><td>Engineering</td><td>45</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# X-993 Mothership

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Having come to serve as giant floating starbases in their own right, the X-993 Motherships situate themselves in many nutrient rich sectors. Though capable of mobility they are often found stationary, silently offering oversight to their many workers as they continue production of the X-993 Series line. These massive industrial space vessels are the very core of X-993's construction, giving birth to the drones and the battlecruisers within their complex metal wombs. Well armed and armored itself, be certain that like any hive-minded creature its drones will swarm swiftly back to their queen at the very first sign of danger. One of the many X-993 Motherships throughout the various sectors is also widely rumored to house CASSN itself, assuredly making it an even more veritable threat than any other.</td><td style="border-width: 0px;">[![x993_mothership.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/x993-mothership.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

X-993 Motherships can be found in Remo, Hooth, Aya, Procyon, and Cor Caroli.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>85</td></tr><tr><td>Hit accuracy</td><td>65</td></tr><tr><td>Maneuver</td><td>80</td></tr><tr><td>Weaponry</td><td>70</td></tr><tr><td>Engineering</td><td>75</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# X-993 Squad

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Tasked with gathering the basic raw materials for continued production of the X-993 Series, the X-993 Drone is a craft of the simplest kind. Fitted with mining lasers, gas harvesters, and unique energy cells created by CASSN upon its evolution, these tiny vessels are quite often found in the dozens, busily working away the long hours of the day. Due to the repeated hostilities by the Empire against the X-993 Series, CASSN has retrofitted many of its drones with basic weaponry systems, making this working class craft an able soldier as well, a cunning intelligence hidden beneath its plain and harmless appearance.</td><td style="border-width: 0px;">[![x993_squad.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/x993-squad.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

X-993 Battlecruisers can be found in the Neutral Zone and Pardus Cluster.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>35</td></tr><tr><td>Hit accuracy</td><td>40</td></tr><tr><td>Maneuver</td><td>55</td></tr><tr><td>Weaponry</td><td>30</td></tr><tr><td>Engineering</td><td>30</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Xalgucennia

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">The second stage of the Ceylacennia's evolution, the Xalgucennia at last breaks free from the bonds of immobility, able to exist for short periods outside the Nebula clouds which have housed it from its birth. Choosing to either migrate towards sources of light to fuel their photosynthesis, or away to lead a more predatory lifestyle, the Xalgucennia, like the Sarracennia, can smell sweet and alluring, but has a ferocity unexpected and rarely seen in celluloid life forms.</td><td style="border-width: 0px;">[![xalgucennia.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/xalgucennia.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Xalgucennias can be found on viral clouds in the Pardus Core.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>85</td></tr><tr><td>Hit accuracy</td><td>45</td></tr><tr><td>Maneuver</td><td>90</td></tr><tr><td>Weaponry</td><td>75</td></tr><tr><td>Engineering</td><td>55</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Xhole Monster

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Like Wormhole Monsters, Xhole Monsters are the result of energy fluctuations in Xholes opening gateways to worlds unknown. Though their origin is still not understood, the devastation the swarms of these creatures can cause within moments of their coming is unprecedented, making them one of the universe's many serious threats. Despite intense research into the matter, the cause behind the vicious energy fluctuations in Xholes and Wormholes is still not understood, and unfortunately there is still no way to predict when these attacks will occur.</td><td style="border-width: 0px;">[![xhole.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/xhole.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Xhole Monsters spawn near xholes during the wormhole special event.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>  
</td></tr><tr><td>Hit accuracy</td><td>  
</td></tr><tr><td>Maneuver</td><td>  
</td></tr><tr><td>Weaponry</td><td>  
</td></tr><tr><td>Engineering</td><td>  
</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

###   

# Young Space Dragon

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">In the infant stage of their development until they reach approximately 200 years of age, Young Space Dragons are quite vulnerable to the elements that surround them. Their scales yet to fully harden and their wings still unable to propel them at full speed through the cosmos, many infant Dragons fall victim to mortal curiosity, often times wandering from their brood and encountering the many dangers of space on their own.</td><td style="border-width: 0px;">[![space_dragon_young.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/space-dragon-young.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Young Space Dragons are found all over the universe, most commonly in dragon dens.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>15</td></tr><tr><td>Hit accuracy</td><td>25</td></tr><tr><td>Maneuver</td><td>15</td></tr><tr><td>Weaponry</td><td>15</td></tr><tr><td>Engineering</td><td>15</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Z-15 Fighter

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">No army would be complete without the sword that strikes the necessary fear into the hearts of their enemies. Z-15 Fighters, the front lines of the Z-Series armada, are the true footsoldiers of their war, the first to strike out onto the field of battle and the last to leave the field of debris. Armed with both long and short range weaponry systems, and a maneuverability mortal fighter pilots can only one day hope to achieve, the Z-15 Fighter is both an efficient and soulless soldier, undeterred by the threat of its own destruction; for where one of these fighters lurks is a repair drone most often nearby, ready to collect its remains and build it anew.</td><td style="border-width: 0px;">[![z15_fighter.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/z15-fighter.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Z-15 Fighters can be found in Solaqu, UZ 8-466, Sodaack, Veareth, Grefaho, Electra, SD 3-56, Nex 0006, Nusakan, and HW 3-863.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>95</td></tr><tr><td>Hit accuracy</td><td>90</td></tr><tr><td>Maneuver</td><td>85</td></tr><tr><td>Weaponry</td><td>90</td></tr><tr><td>Engineering</td><td>*80+*</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

# Z-15 Repair Drone

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">The backbone of any civilization, no matter how big or how small, is that which creates and ensures continued existence. Without the Z-15 Repair Drone the Z-Series would be a withering mass of metal decay. Though optimized for on base repairs, like the medics of the ancient wars these fearless drones more often than not find themselves as soldiers just as necessary upon the field, repairing their brethren craft in the heat of battle while at the same time becoming warriors in their own right.</td><td style="border-width: 0px;">[![z15_repair_drone.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/z15-repair-drone.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Z-15 Repair Drones can be found in Solaqu, UZ 8-466, Sodaack, Veareth, Grefaho, Electra, SD 3-56, Nex 0006, Nusakan, and HW 3-863.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%; height: 149px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Tactics</td><td style="height: 29.8px;">75</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Hit accuracy</td><td style="height: 29.8px;">80</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Maneuver</td><td style="height: 29.8px;">85</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Weaponry</td><td style="height: 29.8px;">80</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Engineering</td><td style="height: 29.8px;">*75+*</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">450</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">900</td></tr><tr><td>Armour strength</td><td>x5</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">Conventional</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">420</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">5370</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0219%;"></col><col style="width: 20.0219%;"></col><col style="width: 20.0219%;"></col><col style="width: 20.0219%;"></col><col style="width: 20.0219%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td>120 MW Particle Laser</td><td>100</td><td>2</td><td>200</td><td>Conventional</td></tr><tr><td>120 MW Particle Laser</td><td>100</td><td>2</td><td>200</td><td>Conventional</td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td>Modified NN500 Fleet Missile</td><td>255</td><td>3</td></tr><tr><td>Z700 Avenger Missile</td><td>225</td><td>3</td></tr></tbody></table>

### Skilling guide

# Z-15 Scout

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">By far the fastest of the Z-Series fleet, the Z-15 Scouts speed through the various sectors, the rift engines installed within their small frames allowing them instantaneous travel through much of their territories, and their telecommunication systems allowing them to relay their intelligence back to the numerous Spacepads in fractions of a second. Though reconnaissance had been the Scout's main task in the Z-Series armada, each of them had been equipped, as a proactive measure, with both offensive and defensive capabilities.</td><td style="border-width: 0px;">[![z15_scout.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/z15-scout.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Z-15 Scouts can be found in Solaqu, UZ 8-466, Sodaack, Veareth, Grefaho, Electra, SD 3-56, Nex 0006, Nusakan, and HW 3-863.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>80</td></tr><tr><td>Hit accuracy</td><td>75</td></tr><tr><td>Maneuver</td><td>75</td></tr><tr><td>Weaponry</td><td>75</td></tr><tr><td>Engineering</td><td>75</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 208.6px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">360</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">1080</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour strength</td><td style="height: 29.8px;">x3</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">Conventional</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">420</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield regeneration</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">4,020</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">1,700</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td>60 MW Particle Laser</td><td>72</td><td>2</td><td>144</td><td>Conventional</td></tr><tr><td>60 MW Particle Laser</td><td>72</td><td>2</td><td>144</td><td>Conventional</td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td>KL760 Homing Missile</td><td>90</td><td>4</td></tr></tbody></table>

### Skilling guide

# Z-15 Spacepad

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Miniature docking stations built specifically for the Z-Series set to be stationed in remote sectors of the Neutral Zone, the Z-15 Spacepad acts as a sanctuary for ships in its armada that require upkeep, maintenance, or a full repair, given their central positron core was not damaged or in other ways compromised. Base to the core operations of the Z-Series, the objectives of the Z-15 Spacepad and its rogue machines are still unknown to the Federation and the rest of the universe. Be assured, however, that these technological abnormalities fight with a passion towards that end all the same, regarded as a power within the galaxy ever since their reemergence from the storm.</td><td style="border-width: 0px;">[![z15_spacepad.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/z15-spacepad.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Z-15 Spacepad can be found in Solaqu, UZ 8-466, Sodaack, Veareth, Grefaho, Electra, SD 3-56, Nex 0006, Nusakan, and HW 3-863.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>90</td></tr><tr><td>Hit accuracy</td><td>85</td></tr><tr><td>Maneuver</td><td>90</td></tr><tr><td>Weaponry</td><td>85</td></tr><tr><td>Engineering</td><td>*75+*</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

### Skilling guide

# Z-16 Fighter

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Knowing the rogue Z-15s embraced enhanced physical capabilities, the designers of the Z-16 Series combined the sleek form of the Z-15 Scout with the awesome attack power of the Z-15 Fighter, giving birth to arguably one of the most advanced spacecraft of the time. Thought to be one of the few small craft that could hunt down and destroy the obsolete Z-15s, they instead came to define the new generation of space warfare.</td><td style="border-width: 0px;">[![z16_fighter.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/z16-fighter.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Z-16 Fighters can be found in Solaqu, UZ 8-466, Sodaack, Veareth, Grefaho, Electra, SD 3-56, Nex 0006, Nusakan, and HW 3-863.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>80</td></tr><tr><td>Hit accuracy</td><td>105</td></tr><tr><td>Maneuver</td><td>90</td></tr><tr><td>Weaponry</td><td>85</td></tr><tr><td>Engineering</td><td>*80+*</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td><td> </td><td> </td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td> </td><td> </td><td> </td></tr></tbody></table>

### Skilling guide

# Z-16 Repair Drone

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Though originally intended to have been to the Z-16 Fighter as the Z-15 Repair Drone was to the Z-15 Series, the Z-16 Repair Drone found its job unnecessary when joining the ranks of its Z-Series brethren. Thus, built to craft machinery anew, the Z-16 Repair Drones rebuilt themselves into further crafts of war, flying alongside the Fighters and the Scouts to increase the offensive capabilities of their already impressive armada.</td><td style="border-width: 0px;">[![z16_repair_drone.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/z16-repair-drone.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Z-16 Repair Drones can be found in Solaqu, UZ 8-466, Sodaack, Veareth, Grefaho, Electra, SD 3-56, Nex 0006, Nusakan, and HW 3-863.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>100</td></tr><tr><td>Hit accuracy</td><td>90</td></tr><tr><td>Maneuver</td><td>100</td></tr><tr><td>Weaponry</td><td>90</td></tr><tr><td>Engineering</td><td>*75+*</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%; height: 238.4px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">XP for killing</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Loot from killing</td><td style="height: 29.8px;">  
</td></tr><tr><td>Spawn type</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Roams?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Cloaks?</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold frequency</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Retreat hold rounds</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Respawn time</td><td style="height: 29.8px;"> </td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Old age death time</td><td style="height: 29.8px;"> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 27.5317%;"></col><col style="width: 15.1365%;"></col><col style="width: 18.712%;"></col><col style="width: 18.712%;"></col><col style="width: 20.023%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td>Unstable 170MW Particle Laser</td><td>125</td><td>2</td><td>250</td><td>Conventional</td></tr><tr><td>Unstable 170MW Particle Laser</td><td>125</td><td>2</td><td>250</td><td>Conventional</td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td>Modified NN500 Fleet Missile</td><td>300</td><td>4</td></tr><tr><td>Z700 Avenger Missile</td><td>240</td><td>2</td></tr></tbody></table>

### Skilling guide