# Ancient Crystal

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">The purest form of the condensed, gaseous energy that create the mysterious Crystals, Ancient Crystals exist in a wholly unaltered state. Like stem cells, they have yet to evolve into their mature state by coming into contact with a symbiotic energy source. The Ancient Crystals, strangely enough however, pose the greatest threat of all to space-goers. Their energy signal, nearly nonexistent, is the most difficult for pilots to detect from long distances, while the gaseous energy they are able to release upon any craft that nears their vicinity is stronger than that of any other Crystal ever encountered, even the enigmatic Rive Crystal.</td><td style="border-width: 0px;">[![ancient_crystal.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/ancient-crystal.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
</td></tr></tbody></table>

#### Locations

Ancient crystals are found exclusively in the Pardus Core, Dubhe, Menkar, and Gomesia.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>60</td></tr><tr><td>Hit accuracy</td><td>50</td></tr><tr><td>Maneuver</td><td>105</td></tr><tr><td>Weaponry</td><td>&gt;100</td></tr><tr><td>Engineering</td><td>65</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>XP for killing</td><td>2050</td></tr><tr><td>Loot from killing</td><td>  
</td></tr><tr><td>Spawn type</td><td>Fixed, within a *<span style="color: rgb(241, 196, 15);">3x3</span>* area</td></tr><tr><td>Roams?</td><td> </td></tr><tr><td>Cloaks?</td><td>  
</td></tr><tr><td>Retreat hold frequency</td><td>  
</td></tr><tr><td>Retreat hold rounds</td><td>  
</td></tr><tr><td>Respawn time</td><td>  
</td></tr><tr><td>Old age death time</td><td></td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%; height: 89.4px;"><colgroup><col style="width: 20.0219%;"></col><col style="width: 20.0219%;"></col><col style="width: 20.0219%;"></col><col style="width: 20.0219%;"></col><col style="width: 20.0219%;"></col></colgroup><thead><tr style="height: 29.8px;"><td style="height: 29.8px;">Gun</td><td style="height: 29.8px;">Base damage</td><td style="height: 29.8px;">Shots per round</td><td style="height: 29.8px;">Total damage</td><td style="height: 29.8px;">Weapon type</td></tr></thead><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Ancient Shock</td><td style="height: 29.8px;">225</td><td style="height: 29.8px;">1</td><td style="height: 29.8px;">225</td><td style="height: 29.8px;">Pardus</td></tr><tr style="height: 29.8px;"><td>Ancient Shock</td><td>225</td><td>1</td><td>225</td><td>Pardus</td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td>Ancient Sting</td><td>900</td><td>19</td></tr></tbody></table>

### Skilling guide

Ancient crystals are considered one of the best end-game skilling NPCs for weaponry.