# Dreadscorp

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">The Dreadscorp is a fearsome opponent; most notably so for the fact that the huge metasoma extending from its body is tipped with a venom laden telson. This makes its offensive capability incredibly high and gives it a reputation for ripping through even the toughest amours. The fact that the Dreadscorp bears some resemblance in genetic construction to that of the Earth arthropods known as scorpions led to its similar name. Many have underestimated the creature's formability due to its relatively weak outer carapace- only to regret it afterwards.</td><td style="border-width: 0px;">[![dreadscorp.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/dreadscorp.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
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#### Locations

Dreadscorps are found on nebula tiles across the neutral and premium sectors.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%; height: 149px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Tactics</td><td style="height: 29.8px;"><span style="color: rgb(241, 196, 15);">*55(?)*</span></td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Hit accuracy</td><td style="height: 29.8px;">80</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Maneuver</td><td style="height: 29.8px;">60</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Weaponry</td><td style="height: 29.8px;">70</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Engineering</td><td style="height: 29.8px;">60</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">600</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">990</td></tr><tr><td>Armour strength</td><td>Organic</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">x3</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">3,570</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>XP for killing</td><td>  
</td></tr><tr><td>Loot from killing</td><td>  
</td></tr><tr><td>Roams?</td><td> </td></tr><tr><td>Cloaks?</td><td> </td></tr><tr><td>Retreat hold frequency</td><td> </td></tr><tr><td>Retreat hold rounds</td><td> </td></tr><tr><td>Respawn time</td><td> </td></tr><tr><td>Old age death time</td><td> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td>Scorp Arms</td><td> </td><td>2</td><td> </td><td>Organic</td></tr><tr><td>Periodontal Outgrowth</td><td>  
</td><td>2</td><td>  
</td><td>Organic</td></tr></tbody></table>

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td>Scorp Spine</td><td>375</td><td>1</td></tr></tbody></table>