# Energy Minnow

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">Though the second largest of the Energy Forms encountered in deep space, Energy Minnows pose the least threat to space travelers. Driven reasons as yet incomprehensible, or simply by their solitary nature, these lone scouts travel deep through the reaches of the Pardus Cluster, easily distinguishable as part of the Energy classification due to their unique bluish-white incandescence.</td><td style="border-width: 0px;">[![energy_minnow.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/energy-minnow.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
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#### Locations

Energy Minnows spawn on energy tiles in the Pardus Cluster, the North Pardus Rim, and the South Pardus Rim.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>20</td></tr><tr><td>Hit accuracy</td><td>20</td></tr><tr><td>Maneuver</td><td>25</td></tr><tr><td>Weaponry</td><td>40</td></tr><tr><td>Engineering</td><td>45</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">30</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">150</td></tr><tr><td>Armour strength</td><td>x1</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">Electro-Magnetic</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">270</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">450</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>XP for killing</td><td>  
</td></tr><tr><td>Loot from killing</td><td>  
</td></tr><tr><td>Roams?</td><td> </td></tr><tr><td>Cloaks?</td><td> </td></tr><tr><td>Retreat hold frequency</td><td> </td></tr><tr><td>Retreat hold rounds</td><td> </td></tr><tr><td>Respawn time</td><td> </td></tr><tr><td>Old age death time</td><td> </td></tr></tbody></table>

#### Weapons

##### Guns

<table border="1" id="bkmrk-gun-base-damage-shot" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col><col style="width: 20.0238%;"></col></colgroup><thead><tr><td>Gun</td><td>Base damage</td><td>Shots per round</td><td>Total damage</td><td>Weapon type</td></tr></thead><tbody><tr><td>Minnow Sparks</td><td>40</td><td>2</td><td>80</td><td>Electro-Magnetic</td></tr></tbody></table>