# Hidden Drug Stash

<table border="1" id="bkmrk-though-the-smallest-" style="border-collapse: collapse; width: 100%; border-width: 0px; border-style: none;"><colgroup><col style="width: 80%;"></col><col style="width: 20%;"></col></colgroup><tbody><tr><td style="border-width: 0px; text-align: justify;">In this day and age, as it has been for countless millennia, certain substances are worth many times their weight in gold. A large majority of the more unscrupulous pilots throughout the universe rely heavily on illegal drugs to enhance both their pocketbooks and their stamina. In the cutthroat world of the underground, however, only the very foolish or very powerful keep such treasure close to home. Fearing both law enforcement and the lawless, these rogue pilots frequently squirrel away small fortunes of these illicit substances; usually in dense energy fields where sensors are rendered nearly useless. Quite some of these small packages are equipped with highly unstable self defense mechanisms. Pilots are advised to steer clear of any suspicious looking objects they encounter and report them immediately to the proper authorities.</td><td style="border-width: 0px;">[![hidden_drug_stash.png](https://media.pardus.wiki/uploads/images/gallery/2025-10/hidden-drug-stash.png)](https://media.pardus.wiki/uploads/images/gallery/2025-10/lucidi-squad.png)  
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#### Locations

Hidden Drug Stashes can be found all over the universe, but due to their cloaking can only be found through luck.

### Stats

#### Skills

<table border="1" id="bkmrk-tactics-115-hit-accu" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>Tactics</td><td>  
</td></tr><tr><td>Hit accuracy</td><td>  
</td></tr><tr><td>Maneuver</td><td>  
</td></tr><tr><td>Weaponry</td><td>45</td></tr><tr><td>Engineering</td><td>  
</td></tr></tbody></table>

#### Health

<table border="1" id="bkmrk-hull-425-armour-625-" style="border-collapse: collapse; width: 100%; height: 178.8px;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Hull</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour

</td><td style="height: 29.8px;">  
</td></tr><tr><td>Armour strength</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Armour type</td><td style="height: 29.8px;">  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Shield</td><td style="height: 29.8px;">  
</td></tr><tr><td>Shield regeneration</td><td>  
</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Total health</td><td style="height: 29.8px;">  
</td></tr></tbody></table>

#### Other

<table border="1" id="bkmrk-xp-for-killing-7000-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 50%;"></col><col style="width: 50%;"></col></colgroup><tbody><tr><td>XP for killing</td><td>  
</td></tr><tr><td>Loot from killing</td><td>  
</td></tr><tr><td>Roams?</td><td> </td></tr><tr><td>Cloaks?</td><td>Yes, always</td></tr><tr><td>Retreat hold frequency</td><td> </td></tr><tr><td>Retreat hold rounds</td><td> </td></tr><tr><td>Respawn time</td><td> </td></tr><tr><td>Old age death time</td><td> </td></tr></tbody></table>

#### Weapons

##### Missiles

<table border="1" id="bkmrk-missile-base-damage-" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col><col style="width: 33.3731%;"></col></colgroup><thead><tr><td>Missile</td><td>Base damage</td><td>Average reload time</td></tr></thead><tbody><tr><td>Heavy Subspace Ripper</td><td><span style="color: rgb(241, 196, 15);">*750(?)*</span></td><td>20+</td></tr></tbody></table>