About skilling

Skills increase everytime a skill event occurs. Each skill has different skill events that increase the skill, and a skill event may additionally be worthy or unworthy.

(Note: This page is about skill gains from direct combat with NPCs. It does not include skill bonuses from other sources e.g. Christmas Stars and New Pilot 1st and 10th NPC kills)

For the purposes of this guide $skill_{pilot}$ is defined as the pilot's base skill (before crew, diversity, boost and combat mode bonuses and penalties). $skill_{npc}$ is defined as the base skill that the NPC has.

NPCs do not have combat mode, diversity, crew or boost effects, so their base value is always their effective value. 

The efficiency of skilling drops very rapidly when a pilot surpasses an NPC's skill (when the skill gain becomes unworthy). A pilot who's base skill level is 1 point higher than the NPC's skill level receives 50% of the worthy skill gain they would have previously received. When 5 points above an NPC's skill level the pilot receives only 10% of the worthy gain. 

Skill events

Tactics

Worthy
Unworthy

Hit accuracy

Worthy
Unworthy

Maneuver

Worthy
Unworthy

Weaponry

Worthy
Unworthy

Engineering

Worthy
Unworthy

Skill gain

Everytime a worthy skill event occurs, the respective skill will increase by the following amount (where skillpilot and skillnpc are the pilot's current skill level and the NPC's skill level respectively):

$skillgain_{worthy}\left(skill_{pilot}\right)=\ \frac{1-\frac{\left(\operatorname{floor}\left(skill_{pilot}\right)\right)}{200}}{\operatorname{floor}\left(skill_{pilot}\right)^{2}}$

The formula for unworthy skill gains is not known, but the best known approximation is: 

$skillgain_{unworthy}\left(skill_{pilot}, skill_{npc}\right)=\frac{skillgain_{worthy}(skill_{pilot})}{(skill_{pilot} - skill_{npc} + 1)^{1.3}}$


Revision #14
Created 8 November 2025 20:20:46 by Admin
Updated 1 December 2025 12:07:28 by scdaemon