About skilling
Skills increase everytime a skill event occurs. Each skill has different skill events that increase the skill, and a skill event may additionally be worthy or unworthy.
(Note: This page is about skill gains from direct combat with NPCs. It does not include skill bonuses from other sources e.g. Christmas Stars and New Pilot 1st and 10th NPC kills)
Skill events
Tactics
Worthy
- NPC fires one laser shot at pilot, $skill_{pilot} \lt skill_{npc}$
- NPC fires one missile at pilot, $skill_{pilot} \lt skill_{npc}$
- Pilot lands one critical hit with laser against NPC
- Pilot lands one critical hit with missile against NPC
Unworthy
- NPC fires one laser shot at pilot, $skill_{pilot} \ge skill_{npc}$
- NPC fires one missile at pilot, $skill_{pilot} \ge skill_{npc}$
Hit accuracy
Worthy
- Pilot fires one laser shot at NPC, $skill_{pilot} \lt skill_{npc}$
- Pilot fires one missile at NPC, $skill_{pilot} \lt skill_{npc}$
Unworthy
- Pilot fires one laser shot at NPC, $skill_{pilot} \ge skill_{npc}$
- Pilot fires one missile at NPC, $skill_{pilot} \ge skill_{npc}$
Maneuver
Worthy
- NPC fires one laser shot at pilot, $skill_{pilot} \lt skill_{npc}$
- NPC fires one missile at pilot
Unworthy
- NPC fires one laser shot at pilot, $skill_{pilot} \ge skill_{npc}$
- Pilot jumps through wormhole
Weaponry
Worthy
- Pilot lands one laser shot against NPC, $skill_{pilot} \lt skill_{npc}$
- Pilot lands one missile shot against NPC, $skill_{pilot} \lt skill_{npc}$
Unworthy
- Pilot lands one laser shot against NPC, $skill_{pilot} \ge skill_{npc}$
- Pilot lands one missile shot against NPC, $skill_{pilot} \ge skill_{npc}$
Engineering
Worthy
- NPC lands one laser shot against pilot, $skill_{pilot} \lt skill_{npc}$
- NPC lands one missile shot against pilot, $skill_{pilot} \lt skill_{npc}$
Unworthy
- NPC lands one laser shot against pilot, $skill_{pilot} \ge skill_{npc}$
- NPC lands one missile shot against pilot, $skill_{pilot} \ge skill_{npc}$
Skill gain
Everytime a worthy skill event occurs, the respective skill will increase by the following amount (where skillpilot and skillnpc are the pilot's current skill level and the NPC's skill level respectively):
$skillgain_{worthy}\left(skill_{pilot}\right)=\ \frac{1-\frac{\left(\operatorname{floor}\left(skill_{pilot}\right)\right)}{200}}{\operatorname{floor}\left(skill_{pilot}\right)^{2}}$
The formula for unworthy skill gains is not known, but the best known approximation is:
$skillgain_{unworthy}\left(skill_{pilot}, skill_{npc}\right)=\frac{skillgain_{worthy}(skill_{pilot})}{(skill_{pilot} - skill_{npc} + 1)^{1.3}}$
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