About skilling
Skills increase everytime a skill event occurs. Each skill has different skill events that increase the skill, and a skill event may additionally be worthy or unworthy.
Skill events
Tactics
Worthy
- NPC fires one laser shot at pilot, and pilot's tactics skill is lower than the NPC's tactics skill $skill_{player} < skill_{npc}$
- NPC fires one missile at pilot, and pilot's tactics skill is lower than the NPC's tactics skill
- Pilot lands one critical hit with laser against NPC
- Pilot lands one critical hit with missile against NPC
Unworthy
- NPC fires one laser shot at pilot, and pilot's tactics skill is higher than the NPC's tactics skill
- NPC fires one missile at pilot, and pilot's tactics skill is higher than the NPC's tactics skill
Hit accuracy
Maneuver
Weaponry
Engineering
Skill gain
Everytime a worthy skill event occurs, the respective skill will increase by the following amount:amount (where s is the player's current skill level):
$f\skillgain_{worthy}\left(s\right)=\ \frac{1-\frac{\left(\operatorname{floor}\left(s\right)\right)}{200}}{\operatorname{floor}\left(s\right)^{2}}$
The formula for unworthy skill gains is not known, but the best known approximation is:
$skillgain_{unworthy}\left(s, cap\right)=\frac{skillgain_{worthy}(s)}{(s - cap + 1)^{1.3}}$
where scap is the player's current skill level.cap of the NPC being targeted.