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About skilling

Skills increase everytime a skill event occurs. Each skill has different skill events that increase the skill, and a skill event may additionally be worthy or unworthy.

Skill events

Tactics

Worthy
  • NPC fires one laser shot at pilot, and pilot's tactics skill is lower than the NPC's tactics skill $skill_{player} <\lt skill_{npc}$
  • NPC fires one missile at pilot, and$skill_{player} pilot's\lt tactics skill is lower than the NPC's tactics skillskill_{npc}$
  • Pilot lands one critical hit with laser against NPC
  • Pilot lands one critical hit with missile against NPC
Unworthy
  • NPC fires one laser shot at pilot, and$skill_{player} pilot's\ge tactics skill is higher than the NPC's tactics skillskill_{npc}$
  • NPC fires one missile at pilot, and$skill_{player} pilot's\ge tactics skill is higher than the NPC's tactics skillskill_{npc}$

Hit accuracy

Maneuver

Weaponry

Engineering

Skill gain

Everytime a worthy skill event occurs, the respective skill will increase by the following amount (where s is the player's current skill level):

$skillgain_{worthy}\left(s\right)=\ \frac{1-\frac{\left(\operatorname{floor}\left(s\right)\right)}{200}}{\operatorname{floor}\left(s\right)^{2}}$

The formula for unworthy skill gains is not known, but the best known approximation is: 

$skillgain_{unworthy}\left(s, cap\right)=\frac{skillgain_{worthy}(s)}{(s - cap + 1)^{1.3}}$

where cap is the skill cap of the NPC being targeted.