About skilling
Skills increase everytime a skill event occurs. Each skill has different skill events that increase the skill, and a skill event may additionally be worthy or unworthy.
Skill events
Tactics
Worthy
- NPC fires one laser shot at pilot, $skill_{player} \lt skill_{npc}$
- NPC fires one missile at pilot, $skill_{player} \lt skill_{npc}$
- Pilot lands one critical hit with laser against NPC
- Pilot lands one critical hit with missile against NPC
Unworthy
- NPC fires one laser shot at pilot, $skill_{player} \ge skill_{npc}$
- NPC fires one missile at pilot, $skill_{player} \ge skill_{npc}$
Hit accuracy
Maneuver
Weaponry
Engineering
Skill gain
Everytime a worthy skill event occurs, the respective skill will increase by the following amount (where skillplayer and skillnpc are the player's current skill level and the NPC's skill level respectively):
$skillgain_{worthy}\left(skill_{player}\right)=\ \frac{1-\frac{\left(\operatorname{floor}\left(skill_{player}\right)\right)}{200}}{\operatorname{floor}\left(skill_{player}\right)^{2}}$
The formula for unworthy skill gains is not known, but the best known approximation is:
$skillgain_{unworthy}\left(skill_{player}, skill_{npc}\right)=\frac{skillgain_{worthy}(skill_{player})}{(skill_{player} - skill_{npc} + 1)^{1.3}}$