Skip to main content

About skilling

Skills increase everytime a skill event occurs. Each skill has different skill events that increase the skill, and a skill event may additionally be worthy or unworthy.

Skill events

Tactics

Worthy
  • NPC fires one laser shot at pilot, worthy if $skill_{player}pilot} \lt skill_{npc}$, else unworthy
  • NPC fires one missile at pilot, worthy if $skill_{player}pilot} \lt skill_{npc}$, else unworthy
  • Pilot lands one critical hit with laser against NPC
  • Pilot lands one critical hit with missile against NPC
Unworthy
  • NPC fires one laser shot at pilot, $skill_{player}pilot} \ge skill_{npc}$
  • NPC fires one missile at pilot, $skill_{player}pilot} \ge skill_{npc}$

Hit accuracy

Worthy
  • Pilot fires one laser shot at NPC, $skill_{pilot} \lt skill_{npc}$
  • Pilot fires one missile at NPC, $skill_{pilot} \lt skill_{npc}$
Unworthy
  • Pilot fires one laser shot at NPC, $skill_{pilot} \ge skill_{npc}$
  • Pilot fires one missile at NPC, $skill_{pilot} \ge skill_{npc}$

Maneuver

Worthy
  • NPC fires one laser shot at pilot, $skill_{pilot} \lt skill_{npc}$
  • NPC fires one missile at pilot
Unworthy
  • NPC fires one laser shot at pilot, $skill_{pilot} \ge skill_{npc}$

Weaponry

Engineering

Skill gain

Everytime a worthy skill event occurs, the respective skill will increase by the following amount (where skillplayerpilot and skillnpc are the player'pilot's current skill level and the NPC's skill level respectively):

$skillgain_{worthy}\left(skill_{player}pilot}\right)=\ \frac{1-\frac{\left(\operatorname{floor}\left(skill_{player}pilot}\right)\right)}{200}}{\operatorname{floor}\left(skill_{player}pilot}\right)^{2}}$

The formula for unworthy skill gains is not known, but the best known approximation is: 

$skillgain_{unworthy}\left(skill_{player}pilot}, skill_{npc}\right)=\frac{skillgain_{worthy}(skill_{player}pilot})}{(skill_{player}pilot} - skill_{npc} + 1)^{1.3}}$