About skilling
Skills increase everytime a skill event occurs. Each skill has different skill events that increase the skill, and a skill event may additionally be worthy or unworthy.
Skill events
Tactics
Worthy
- NPC fires one laser shot at pilot, $skill_{pilot} \lt skill_{npc}$
- NPC fires one missile at pilot, $skill_{pilot} \lt skill_{npc}$
- Pilot lands one critical hit with laser against NPC
- Pilot lands one critical hit with missile against NPC
Unworthy
- NPC fires one laser shot at pilot, $skill_{pilot} \ge skill_{npc}$
- NPC fires one missile at pilot, $skill_{pilot} \ge skill_{npc}$
Hit accuracy
Worthy
- Pilot fires one laser shot at NPC, $skill_{pilot} \lt skill_{npc}$
- Pilot fires one missile at NPC, $skill_{pilot} \lt skill_{npc}$
Unworthy
- Pilot fires one laser shot at NPC, $skill_{pilot} \ge skill_{npc}$
- Pilot fires one missile at NPC, $skill_{pilot} \ge skill_{npc}$
Maneuver
Worthy
- NPC fires one laser shot at pilot, $skill_{pilot} \lt skill_{npc}$
- NPC fires one missile at pilot
Unworthy
- NPC fires one laser shot at pilot, $skill_{pilot} \ge skill_{npc}$
- Pilot jumps through wormhole
Weaponry
Worthy
- Pilot lands one laser shot against NPC, $skill_{pilot} \lt skill_{npc}$
- Pilot lands one missile shot against NPC, $skill_{pilot} \lt skill_{npc}$
Unworthy
- Pilot lands one laser shot against NPC, $skill_{pilot} \ge skill_{npc}$
- Pilot lands one missile shot against NPC, $skill_{pilot} \ge skill_{npc}$
Engineering
Worthy
- NPC lands one laser shot against pilot, $skill_{pilot} \lt skill_{npc}$
- NPC lands one missile shot against pilot, $skill_{pilot} \lt skill_{npc}$
Unworthy
- NPC lands one laser shot against pilot, $skill_{pilot} \ge skill_{npc}$
- NPC lands one missile shot against pilot, $skill_{pilot} \ge skill_{npc}$
Skill gain
Everytime a worthy skill event occurs, the respective skill will increase by the following amount (where skillpilot and skillnpc are the pilot's current skill level and the NPC's skill level respectively):
$skillgain_{worthy}\left(skill_{pilot}\right)=\ \frac{1-\frac{\left(\operatorname{floor}\left(skill_{pilot}\right)\right)}{200}}{\operatorname{floor}\left(skill_{pilot}\right)^{2}}$
The formula for unworthy skill gains is not known, but the best known approximation is:
$skillgain_{unworthy}\left(skill_{pilot}, skill_{npc}\right)=\frac{skillgain_{worthy}(skill_{pilot})}{(skill_{pilot} - skill_{npc} + 1)^{1.3}}$