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Infected Creature

Many unfortunate creatures of the Pardus Cluster, simply unable to withstand the destructive energy of the Lucisti Virus yet unable also to perish from it, find themselves without purpose and even without name. Their bodies ravaged so greatly by the virus, mutated so irrevocably by it, they no longer even resemble the entities they once were. Even tests run by Federation and Imperial geneticists are unable to ascertain on a mitochondrial level what these wretched beasts used to be. infected_creature.png

Locations

Infected Creatures spawn exclusively on viral clouds in the Pardus Core.

Stats

Skills

Tactics 45
Hit accuracy 55
Maneuver 40
Weaponry 65
Engineering 45

Health

Hull

Armour


Armour strength
Armour type
Shield
Shield regeneration
Total health

Other

XP for killing
Loot from killing
Spawn type Random in viral clouds
Roams?  
Cloaks?  
Retreat hold frequency  
Retreat hold rounds  
Respawn time  
Old age death time  

Weapons

Guns
Gun Base damage Shots per round Total damage Weapon type
         
Missiles
Missile Base damage Average reload time
     

Skilling guide

Infected Creatures are a quick way to raise weaponry to 65.