Weaponry
Weaponry experience is gained every time a player lands one laser shot or missle against an NPC. The speed at which you gain weaponry will depend on the player's fire rate and how often the player can land shots against a worthy NPC, which is dependent on the player's hit accuracy and the NPC's size, evasion, and maneuver. In order to maximise weaponry gains, players should maximise the number of shots-per-round they fire by using guns with high fire rates, such as Bio-Spore Arrays or 4 MW Gatling, whilst also choosing to skill on NPCs that are easier to hit.
Suggested skilling
Non-premium
Up to 65
Up to 90
Premium
Up to 75
Skill caps
The following table provides a list of known NPC skill caps for weaponry; NPCs with unknown or uncertain caps have been omited from the table. As long as the player's weaponry is below the skill cap for a given NPC, the NPC will provide worthy gains.
| Skill level | Non-premium | Premium |
| 15 | ![]() ![]() |
|
| 20 | ![]() |
|
| 25 | ![]() ![]() ![]() ![]() ![]() ![]() |
|
| 30 | ![]() ![]() ![]() |
|
| 35 | ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
| 40 | ![]() ![]() ![]() ![]() ![]() |
|
| 45 | ![]() ![]() |
![]() ![]() |
| 50 | ![]() ![]() ![]() ![]() |
|
| 55 | ![]() ![]() ![]() |
|
| 60 | ![]() |
|
| 65 | ![]() ![]() ![]() |
|
| 70 | ![]() ![]() ![]() |
|
| 75 | ![]() ![]() |
|
| 80 | ![]() ![]() |
|
| 85 | ![]() ![]() |
|
| 90 | ![]() ![]() |
|
| 95 | ![]() |
|
| 100 | ![]() ![]() |
|
| 105+ | ![]() |





































































